Author Topic: Town Hall Crash  (Read 362 times)

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Offline LadyMarmalade

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Town Hall Crash
« on: June 14, 2018, 02:54:09 PM »
First I need to apologise for all the questions lately..I promise this will be the last one for a while! I feel bad continually posting my queries on here when I do nothing to contribute but I have tried to sort this one out for myself for several hours before coming back here!!

I'm very aware (now) about the importance of load order for mods and I understand the basic concept - i.e. the one at the top of the list overrides the ones underneath. I understand that sometimes you have to relinquish one item in a mod when you are playing several..because they overrride each other, like with the reeds in another post.

I have been playing with (amongst others) RK Editors Choice, New Flora, New Pine Flora, Martime Pine Set and the Flax patch for some time. I was thrilled, after lots of trials and errors to find an order where I was able to get everything to spawn :- flowers, flax, copper, grass..all the things I wanted.

I played a couple of towns and everything was going well. Then I decided to add Kids Sawmill and Chopper. I tried adding them to an existing game and everything seemed fine. I continued playing for another couple of hours and it came time to put up the town hall. I placed it and went off to another part of the map and forgot about it until I realised a while later that it wasnt being built even though I had plenty of labourers and more than enough provisions. When I clicked on it - I had a fatal exception error and crashed. Im pretty certain neither of kids mods had anything to do with it - purely coincidence. I tried just turning them off - still got the crash with the Town Hall.

Then I went back in to a previous saved game and thought  it was because I already had a TinyTown Hall placed  and it wasnt possible to have two. So I went back to before Id placed the new big town hall, deleted the Tiny one and placed the big one again.  It was fine until I clicked on it - when the same crash happened again.

I was confused..because Id been sure I'd placed a big Town Hall in the previous game without problem- but maybe I remembered wrong.

Anyhow - I spent the next several hours removing mods, changing mod orders, uninstalling and reinstalling, cleaning the registry - I even re downloaded all the mods again in case one of them had somehow become corrupted. Nothing I have tried has worked. It all comes down to the town hall.  I can play quite happily in all other respects, I can place and built other town halls from other mods (except the lighthouse one which I cant even place) but as soon as I put the big town hall down and click on it - I crash.

Does this make sense to anyone? Is it logical that the Town Hall should crash the game like this?  I just don't understand why it should just be the Town Hall that's effected and absolutely nothing else seems to be?


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Offline kid1293

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Re: Town Hall Crash
« Reply #1 on: June 14, 2018, 03:20:28 PM »
You are talking about vanilla town hall?

The crash you describe comes from not being able to display new flags and limits.
I think someone has added a new item without adding code for vanilla buildings to handle it.
I can have missed it somewhere. I don't know from here.

Can you narrow it down further?

BTW. You can have Tiny town hall at the same time as other town halls.

Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #2 on: June 14, 2018, 03:24:11 PM »
Yes, the vanilla town hall. Although with RK Editors Choice its not 100% vanilla if you know what I mean.

What else would you need to know?
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Offline kid1293

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Re: Town Hall Crash
« Reply #3 on: June 14, 2018, 03:31:00 PM »
I am probably not right person to ask.  :(
I hope @RedKetchup reads this and can give you advice.
I try to stay away from all these limits and flags as much as possible.

Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #4 on: June 14, 2018, 03:34:49 PM »
You and me both! Totally confusing!

Thanks for responding anyway :)
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Offline brads3

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Re: Town Hall Crash
« Reply #5 on: June 14, 2018, 03:36:50 PM »
step 1 clear the registry and start over. 2> check the build numbers to be sure you have the newest banished 1.07 build 170910 at the bottom of the game screen.3> add the debug mod  4>leave the 2 flora mods off. mod order top down: flax patch,maritime pine mod,RK choice,add KID's mods below. 5> after reloading,use the debug to place a town hall and click on it. if it fails give us a list of mods. if it passes, try 1 flora mod at a time to narrow it down farther.

Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #6 on: June 14, 2018, 04:04:17 PM »
Thanks, Brad.

Followed your instructions and I got the crash immediately, with the two Flora mods disabled. I have a long list of mods that I used. Here they are in alphabetical order:-

BanishedUIprofessions
Bison
Busy Pastures
CCDocks
CropMushroom
Debug Menu
DecorativeItems
Dense Forests
DSAleHouse
DSChapelofErnest
DSFences
DSJettyAndBridge
DSLumberMill
DSOilMill
DSRoads
DSRoastedNuts
DSSmallVillage
DSSmallVillageHomes
EBUnifiedMod
Flaxpatch
Horses
KidGhostFlower
KidLogDepot
KidTinySeparate
KidWindSawmill
Leghorn
LivestockforTrade
Llama
MaritimesCrystalCliffs
MaritimesDecorations
MaritimesDockSet
MaritimesLogCabins
MaritimesNSInshore
MaritimesPineSet
MaritimesSherbrooke
MaritimesStorage
NewFlora
newmedievaltown
NewPineFlora
Pigs
RenewableResources
RKEditorsChoiceEdition
rowhouse
stablepopmod
StorageCrates
TinySmallBarns
XP-Schools

And I'm fully expecting you to tell me I have far too many mods and I need to do a cull...




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Offline Hawk

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Re: Town Hall Crash
« Reply #7 on: June 14, 2018, 04:09:58 PM »
Not really any help to your Town Hall problem, but I thought maybe this topic might interest you about a utility that will list your mods in the order they are set up in game.

http://worldofbanished.com/index.php?topic=790.0
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Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #8 on: June 14, 2018, 04:17:08 PM »
Thanks, Hawk. Saves alot of typing!
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Offline Nilla

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Re: Town Hall Crash
« Reply #9 on: June 14, 2018, 05:20:22 PM »
One thing rings a bell by me; RK Editors Choice includes some of Red's other mods and he also writes, that you shouldn't use them together. I would take away NewMedievalTown: He writes in this thread which mods might cause problem together with RKEd. http://worldofbanished.com/index.php?action=downloads;sa=view;down=409

And don't be afraid to ask more questions; if people are tired of it, I guess they wouldn't try to help. Personally, I find we can all learn something from other people's questions as well as from our own.

Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #10 on: June 14, 2018, 05:44:16 PM »
Thanks, @Nilla. I'll take out the NMT mod for starters!
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Offline brads3

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Re: Town Hall Crash
« Reply #11 on: June 14, 2018, 06:02:11 PM »
NMT shouldn't cause the townhall crash. the kughthouse is touchy to place. it does need to be tight to the water but most on land. have you searched  for a spot a lot? did the game work with most of these mods before?
    no i wouldn't tell you there was too many mods. your computer would when it slows down or fails to work.we always recommend new players start with a few mods and then add to it. easier to find conflicts when you have some idea of what has been recently added.

    i take it the base mod is the RK. above this should be UI rofessions,renewable resources,busy pastures,flax and pine mod, the livestock for trade mod,the livestock additions,and seed addons.
   i have no experience with the livestock for trade ,busy pastures,or the stable pop mods.what other issues is the game having? you can try using the debug and throw all kinds of buildings on a map to see if  that helps find more errors.

Offline LadyMarmalade

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Re: Town Hall Crash
« Reply #12 on: June 14, 2018, 06:46:30 PM »
You're right. The lighthouse just needed a good place. it went down fine and no crash when clicked. I don't seem to be having any other issues. I'll keep checking in the morning - its almost 3am I need to turn the damn pc off and sleep LOL
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Online RedKetchup

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Re: Town Hall Crash
« Reply #13 on: June 14, 2018, 10:35:31 PM »
when you 've clicked on the vanilla townhall, was it 100% built or they were still gathering the material at the footprint ?

when you added Kids Sawmill and Chopper, where in your list you placed it ? never add a mod midway in a game without placing it at the very bottom of the list because you never know wich part of the code you are changing.

so you think there is a conflict between TinyTown Hall and the real big Townhall ? did you recreated the same crash with both 2 mods ?
from which mod is this TinyTown Hall from ?
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Offline galensgranny

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Re: Town Hall Crash
« Reply #14 on: June 15, 2018, 12:02:57 AM »
You don't have too many mods for the game to handle. 

Adding items to an existing game or changing load order for an existing game will sometimes make problems.  I would first add the new mods, or do load order changes.  Then exit the game.  Then reload it and start a new game, and see how it goes.