Author Topic: Kid - Wind Sawmill V1.01  (Read 2002 times)

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Offline kid1293

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Re: Kid - Wind Sawmill V1.02
« Reply #15 on: June 14, 2018, 12:37:04 PM »

Offline Goblin Girl

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Re: Kid - Wind Sawmill V1.02
« Reply #16 on: June 14, 2018, 07:37:11 PM »
Thanks!

Offline kid1293

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Re: Kid - Wind Sawmill V1.01
« Reply #17 on: July 25, 2018, 05:16:03 AM »
I have rolled back to version 1.01 since I got no comments on
impact of new production values!

Offline brads3

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Re: Kid - Wind Sawmill V1.01
« Reply #18 on: July 25, 2018, 09:04:22 AM »
what are we suppose to complain about?  i didn't load the updates version. mine shows loaded 4/15. it functions nice. with my mod order, iti s hard to notice production differences. plus so much is affected that unless something is way over or under powered i try not to compain. i blame my mod order 1st

Offline kid1293

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Re: Kid - Wind Sawmill V1.01
« Reply #19 on: July 25, 2018, 10:40:12 AM »
I changed back mostly to stay compatible with most other mods.
RK's idea is great but limited if modder's don't code it that way.

If I had kept the changed values, I change firewood values and make
it a cheat with non changed coppers. I step back and wait.