Author Topic: Kid - Swamp Thing V1.0  (Read 2297 times)

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Offline kid1293

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Kid - Swamp Thing V1.0
« on: June 21, 2018, 09:57:30 AM »

Offline Goblin Girl

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Re: Kid - Swamp Thing V1.0
« Reply #1 on: June 21, 2018, 10:53:13 AM »
Hooray!  Thanks, Kid.

Offline LadyMarmalade

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Re: Kid - Swamp Thing V1.0
« Reply #2 on: June 21, 2018, 01:12:27 PM »
Just started a new map with this. Looking great. Love a new challenge. Thank you!
I am not a Gamer because I don't have a life but because I choose to have many.

Offline kid1293

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Re: Kid - Swamp Thing V1.0
« Reply #3 on: June 21, 2018, 01:19:47 PM »
Thanks!
Don't forget, there is not much food in the forest. There is a lot of reeds though. :)

Offline Nilla

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Re: Kid - Swamp Thing V1.0
« Reply #4 on: June 21, 2018, 02:32:04 PM »
Thanks @kid1293 . IŽll set it on my "to test" list. :)

Offline Willows

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Re: Kid - Swamp Thing V1.0
« Reply #5 on: June 22, 2018, 07:21:05 AM »
So far I love this mod. But I noticed that the Barns and Storage do not utilize your Ridiculous Storage mod, while the stockpiles do.  Just an FYI....!  :) :-*
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Offline kid1293

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Re: Kid - Swamp Thing V1.0
« Reply #6 on: June 22, 2018, 07:25:47 AM »
FYI. I did not change stockpiles. You must have another ridiculous mod loaded.

Offline kid1293

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Re: Kid - Swamp Thing V1.0
« Reply #7 on: June 22, 2018, 07:29:49 AM »
Okay, file is uploaded with same name. If you experience problems under The North
with Workshop not storing coal please download again.
I am sorry for people making vanilla resources not compatible!  :(

Offline Willows

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Re: Kid - Swamp Thing V1.0
« Reply #8 on: June 22, 2018, 07:58:32 AM »
Sorry, Kid, it's my very bad. I had Krylerg's mod up, not your transit mod. Please accept my apologies!!   :-*

I do love your work!!!  :)
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Offline tuggistar

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Re: Kid - Swamp Thing V1.0
« Reply #9 on: June 22, 2018, 06:52:52 PM »
Cool new mod, thank you. :) I will immediately try a medium map for a sample, a simple swamp city. I have a question for a future: How to extract reeds if you do not start the game with start conditions with this mod.
« Last Edit: June 22, 2018, 06:56:15 PM by tuggistar »

Offline Willows

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Re: Kid - Swamp Thing V1.0
« Reply #10 on: June 22, 2018, 08:31:05 PM »
CC Docks has reed growing.
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Offline kid1293

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Re: Kid - Swamp Thing V1.0
« Reply #11 on: June 22, 2018, 09:31:31 PM »
@tuggistar - I don't really understand. If you start game without swamp settings
you get the vanilla trees. Everything is normal but with new houses and a totally useless
reed packer.

Offline tuggistar

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Re: Kid - Swamp Thing V1.0
« Reply #12 on: June 22, 2018, 10:20:48 PM »
I am now playing medium map with Swamp thing, Swamp Houses and DS with EB Mods, I am asking for another game with CC. CC Docks have reed growing as Willows said. You can use them later or not. And Reed Packer can use other homes in banished. And is it possible to make a small farm or building to grow reed on water or land as in CC.

Offline kid1293

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Re: Kid - Swamp Thing V1.0
« Reply #13 on: June 22, 2018, 10:33:09 PM »
First - don't play BOTH Swamp Thing and Swamp Houses. One only.
If you use CC with reeds you can load Swamp Houses to get buildings.

No, I don't plan to build a reed farm.

I know you people want it all but this is just a small mod, not a serious attempt
to change the world. :) You have to choose from what's available.
If I start changing things there is no end to it.  :(

Offline tuggistar

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Re: Kid - Swamp Thing V1.0
« Reply #14 on: June 22, 2018, 11:12:01 PM »
I'm sorry kid1293 I didn't mean to annoy you, but I'm probably little not understand this mod. Sorry.