Author Topic: Things: Texture mapping  (Read 212 times)

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Online hadrian900

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Things: Texture mapping
« on: June 29, 2018, 03:57:06 PM »
Thinking how to bring better look for models in the game i came to a though of having one\two common texture sets on a single file.

I'm aware that banished is often played on low end machines, so i don't want to bring excessive stress with excessive texturing and model complexity.

How much of a difference would it make if instead of 5-7 different textures, there would be one high resolution texture that includes all tiles models need to use?

Offline RedKetchup

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Re: Things: Texture mapping
« Reply #1 on: June 29, 2018, 04:54:27 PM »
till you respect a 1024x1024 images.... more than that it is going to be a burden.
the thing with 5-6 mini png.... they can be reuse everywhere without extra load.

like example, i have a 32x256 png for 1 plank of wood. i maybe have 2,000,000 planks that has been put everywhere in all my meshes....
so instead to have 2.000.000 pngs... i only have 1 png.

dont go for 4096x4096 lol
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Online hadrian900

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Re: Things: Texture mapping
« Reply #2 on: June 29, 2018, 10:07:13 PM »
I was considering 2048x2048 at most.