Author Topic: Red's new Work In Progress (2) thread  (Read 17380 times)

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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #555 on: November 15, 2018, 03:08:36 PM »
we cannot ghost when there is a floor. ghosted = no tile allowed = no floor designed.
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Offline zak4862

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Re: Red's new Work In Progress (2) thread
« Reply #556 on: November 16, 2018, 03:30:58 AM »
Those farms are looking awesome, especially in the winter time.  :)

Offline Gatherer

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Re: Red's new Work In Progress (2) thread
« Reply #557 on: November 16, 2018, 03:04:36 PM »
we cannot ghost when there is a floor. ghosted = no tile allowed = no floor designed.


I meant only the barrels and stuff not the jetties themselves.
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Offline Gatherer

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Re: Red's new Work In Progress (2) thread
« Reply #558 on: November 18, 2018, 01:02:55 PM »
A quick question @RedKetchup : How big (in megabytes) is the music part of RK EC Full?
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #559 on: November 18, 2018, 01:54:25 PM »
A quick question @RedKetchup : How big (in megabytes) is the music part of RK EC Full?

quick answer 25,2MB once compiled inside the mod
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Offline Gatherer

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Re: Red's new Work In Progress (2) thread
« Reply #560 on: November 18, 2018, 01:58:50 PM »
Thank you.
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #561 on: November 20, 2018, 11:36:37 AM »
sorry if i didnt made alot of things since a week or 2 :(

i wasnt feeling to mod alot lately.
it happends.

trying to get back to it today and try to push myself in the back.....

i made some changes and some fixes here and there....

fixed footprint of meat locker and school.
i added more meat for some hunting animals some +20 at some animals. i also added more leather, the wild bison will drop double leather, and bears which was droping only fur... is now droping fur and leather.
i also added a +1 fur educated.
i changed the default recipe for all the woodcutter so people can see they can make firebundles (firewood) from pile of fodder thatch.
i did same with the blacksmiths so people can see they can smelt iron ore into iron. smelt Iron is now the default pattern. i know that idea wont please everyone, but people need to notice they can do it.
i also made my stockpile apparent during winter (screenshot)
i also fixed the "create" spawn placement for the butcher so the steaks appear with some constancy.

i also added +1 to fodder number per cut... and lowered the fertilizer number for most pasture animals a while ago.
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #562 on: November 20, 2018, 11:39:49 AM »
i am also in search for another "crop" texture. the one i made was wonderful for the peak terrain texture. now i added much more, it really dont fit anymore. so if someone has something to suggest me....
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #564 on: November 20, 2018, 12:08:50 PM »
sorry i want more pictures. i didnt found something satisfying me in those 4.
sorry @Gatherer
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Offline Gatherer

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Re: Red's new Work In Progress (2) thread
« Reply #565 on: November 20, 2018, 12:16:15 PM »
No problem. What exactly are we looking for? Any guidelines?
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #566 on: November 20, 2018, 12:47:04 PM »
No problem. What exactly are we looking for? Any guidelines?

something more fresh labored brown land.

meanwhile...
i did your ghosted little storage 300 weight, ghosted, cost nothing.
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Offline Gatherer

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Re: Red's new Work In Progress (2) thread
« Reply #567 on: November 21, 2018, 08:36:22 AM »
http://worldofbanished.com/[url=http://shrani.si/?2e/2X/9tlBYcq/cropfield-01.jpg
Red's new Work In Progress (2) thread
]
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Offline RedKetchup

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Re: Red's new Work In Progress (2) thread
« Reply #568 on: November 27, 2018, 01:51:19 PM »
NMT Docks : Trading Post :)

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Offline Maldrick

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Re: Red's new Work In Progress (2) thread
« Reply #569 on: November 27, 2018, 01:55:53 PM »
Looks really cool, RK.  The farms, too.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic.
― Ezio Auditore da Firenze