Author Topic: How do we do an AO.png  (Read 1888 times)

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Online RedKetchup

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How do we do an AO.png
« on: September 03, 2014, 04:32:34 AM »
i made a .fbx file (a fence) how i do a AO.png to go with ? and how do we know the XX by YY the file must have (like 64x64 or 48x48 or 512x512 lol)
« Last Edit: September 03, 2014, 05:08:07 AM by RedKetchup »
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Online RedKetchup

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Re: How do we do an AO.png
« Reply #1 on: September 03, 2014, 10:46:49 AM »
looks like i found it myself. the answer i was searching for what i wanted to do is : 64x64 pixels lol
i found also i ve got bugged with an overflow if my texture.png was bigger than 64x64 too ^^

but i have now another question.... in another thread ^^
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Offline graphite

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Re: How do we do an AO.png
« Reply #2 on: September 03, 2014, 03:01:23 PM »
I will do a tutorial on how to bake out Ambient Occlusion Maps, just don't ask me when ;)