Author Topic: Let's talk about markets  (Read 990 times)

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Offline Goblin Girl

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Re: Let's talk about markets
« Reply #30 on: July 30, 2018, 06:46:28 AM »
The markets that have most successfully provided a balanced diet to my Bannies are the vanilla market, the farm stand, and the food market made by Discrepency, that has a matching non-food market.  Sorry I can't recall their official names at the moment.  And maybe the Discrepency ones only work well because I always place them together?  I dunno.
@brads3, with regard to trading posts, I've found that if there is zero of the product higher on the list the trade post worker will go on to the next.  But if there's 2 in a barn somewhere, he's going to go get those.  The easiest way I've found to solve this is to over-produce pretty much everything your trading post offers for sale.  So if I'm stocking 1000 charcoal, then I'm going to set my charcoal limit to 3000.  Also, having production and storage of charcoal next to the post allows quick refill in case I want to buy more stuff before the boat leaves.  (But you probably knew this, sorry.) 

The other thing I've found that helps prevent markets clogging up with stuff I don't want is to use the warehouse.  Well, or find a way to use those things.  Build a greenhouse to use up the bone meal.  Build a candle maker to use up the tallow.  Or, um, use someone else's butcher to avoid the tallow problem altogether.  (I really hate the CC butchers and never use them for this reason.)

Offline rkelly17

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Re: Let's talk about markets
« Reply #31 on: July 30, 2018, 10:08:49 AM »
I've always found that one good way to get rid of stuff that is clogging up markets is to sell it off at a trading post. Some of it isn't worth much, but, hey, it sells. Since my main items for sale are firewood (worth 4 units), ale, wine, (worth 8 each) and tequila (worth 10), I can use the cheap stuff I want to get rid of to get the precise amount needed. That being said, in my last settlement after I got above 1000 citizens my smaller markets did not have very much food in them so I built some specialist stands and carts to make sure food was distributed better. I get a bit frustrated that general markets carry intermediate materials that may only be used by one or two craftspeople far, far away from that market. Of course, like all hard-to-please Banished players, I am perfectly happy with the markets near those craftspeople carrying the intermediate material.  ::)