Author Topic: The Mod Kit is getting closer...  (Read 4684 times)

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Offline solarscreen

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The Mod Kit is getting closer...
« on: July 08, 2014, 10:09:15 AM »
Luke updated his dev blog to include info on the upcoming mod kit.  He has a screen cap of it too.

What do you think?


http://www.shiningrocksoftware.com/2014-07-08-development-continues/
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Offline mariesalias

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Re: The Mod Kit is getting closer...
« Reply #1 on: July 08, 2014, 10:22:25 AM »
I am excited!  I am looking forward to seeing what kinds of mods people create!

Offline RedKetchup

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Re: The Mod Kit is getting closer...
« Reply #2 on: July 08, 2014, 03:54:08 PM »
awesome ! cant wait for it :)
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Offline bucklingbranch

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Re: The Mod Kit is getting closer...
« Reply #3 on: July 08, 2014, 04:25:08 PM »
I am so looking forward to having a baker. Maybe he will be able to make meat/fruit pies as well as bread and rolls  ;D

Offline RedKetchup

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Re: The Mod Kit is getting closer...
« Reply #4 on: July 08, 2014, 04:30:55 PM »
there is so much food kind we can add lol. at some point the Citizen wont know what to eat for dinner and will hesitate long time in front of their house ^^

j/k
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Offline rkelly17

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Re: The Mod Kit is getting closer...
« Reply #5 on: July 09, 2014, 07:44:55 AM »
If we get a baker, can the butcher be far behind?

Online irrelevant

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Re: The Mod Kit is getting closer...
« Reply #6 on: July 09, 2014, 07:45:55 AM »
And a candlestick maker! ;)

Offline RedKetchup

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Re: The Mod Kit is getting closer...
« Reply #7 on: July 09, 2014, 08:24:33 AM »
but still i think the first one being made and most people want is : a warehouse with control on what we accept in.
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Offline Paeng

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Re: The Mod Kit is getting closer...
« Reply #8 on: July 09, 2014, 09:12:06 AM »
at some point the Citizen wont know what to eat for dinner and will hesitate long time in front of their house

I tend to agree  :)

Seems so me that additional food and such makes only (real) sense if it expands on the food groups and thereby improves the diet/health?

* Naturally I'm also happy if it just expands on the available buildings for (visual) variety...  ;)
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Offline RedKetchup

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Re: The Mod Kit is getting closer...
« Reply #9 on: July 09, 2014, 09:13:41 AM »
cant wait for sheppard pie :)
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Offline Pelojian

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Re: The Mod Kit is getting closer...
« Reply #10 on: July 19, 2014, 01:05:19 PM »
It'll be interesting to find out what people modify/improve about the game.

One issue is the handling of achievements with mods that change gameplay.

I was thinking if a map editor/mods were released the achievements that are challenging because of the randomness of the maps could be replicated/separated like so:
i.e
"settlement" - reach a population of 300 citizens. (as-is now)
"settlement v2" - reach a population of 300 citizens, with a player edited map.




Offline Biginuf

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Re: The Mod Kit is getting closer...
« Reply #11 on: August 24, 2014, 09:00:53 PM »
any news?

Offline Nilla

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Re: The Mod Kit is getting closer...
« Reply #12 on: August 25, 2014, 01:06:44 AM »
Quote
but still i think the first one being made and most people want is : a warehouse with control on what we accept in.

Yes

and a trading port, where you can control what you sell

Offline A Nonny Moose

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Re: The Mod Kit is getting closer...
« Reply #13 on: August 25, 2014, 12:47:10 PM »
<snip>

and a trading port, where you can control what you sell

I don't understand this.  If you don't inventory an item, you can't sell it.
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Re: The Mod Kit is getting closer...
« Reply #14 on: August 25, 2014, 01:16:09 PM »
I think she's talking about autotrading, when you buy food you want autotrade to sell something besides firewood at 3. You should be able to program this.

Yes, you can simply not put firewood in the trading post, but there are other things you would like to buy besides food, that firewood would be good to trade for.