Author Topic: Kid - Old Town V1.03  (Read 3450 times)

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Offline JM

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Re: Kid - Old Town V1.0
« Reply #30 on: October 19, 2018, 04:56:36 AM »
In my current game, bannies bring bread to the root cellar. If I'm not mistaken, the root cellar can store only fruits and vegetables. Bread comes from Kid's Old Town Bakery. I also use RK Old Bakery, which produces pie and cakes. Old town is above RK bakery. Kid's bakery, like the RK Bakery, produces bread only from flour. I supposed the bread would be flagged as grain. Does my bread have any other flags?

Online kid1293

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Re: Kid - Old Town V1.0
« Reply #31 on: October 19, 2018, 06:16:49 AM »
Yes, my fault, I guess. I didn't notice flags = edible | grain | vegetable
Do I have to change it or can you live with it?

 :( It will get moldy in cellar...

Offline JM

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Re: Kid - Old Town V1.0
« Reply #32 on: October 19, 2018, 07:37:59 AM »
As long as the city is small, it does not matter. The capacity of the Root Cellar is large and the amount of bread is not enough to fill it completely. But there are also smaller fruit & veg only warehouses. Bannies are stupid and carry goods to remote warehouses, even though they have an empty warehouse five yards away. I have FruitVegBarn, far from the bakery, filled in three quarters and most of it is bread. And the fruit will not fit there after the harvest.

Let it be, I just wanted to find out why it is. I'll remember it and build more warehouses.

Online kid1293

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Re: Kid - Old Town V1.02
« Reply #33 on: January 19, 2019, 09:52:33 AM »
V1.02 I have updated Tailor with Linen, Fur and Down.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463

@JM - I finally got around to fix bread flags.

Offline JM

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Re: Kid - Old Town V1.02
« Reply #34 on: January 19, 2019, 01:43:40 PM »
Thank you very much.
I wondered why the market is filled to about 75 percent when it is close to 100 percent in other games. Some fruits, some bread and pies, some meat and almost no vegetables. And why are the warehouses full of vegetables and there is almost no fruit when I grow about the same amount. Was the vegetable flag the reason?

Online kid1293

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Re: Kid - Old Town V1.02
« Reply #35 on: January 19, 2019, 02:35:09 PM »
Hi @JM . Honestly I do not know. I always try to judge numbers and flags
but maybe I have missed something.

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #36 on: January 25, 2019, 08:22:33 AM »
V1.03 - Updated Animal/Sheep Shed with stone versions.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463


Offline Jinxiewinxie

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Re: Kid - Old Town V1.03
« Reply #37 on: January 25, 2019, 09:21:49 AM »
V1.03 - Updated Animal/Sheep Shed with stone versions.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463



@kid1293 Thank you so, so, so much! Beautiful work, I love it!

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #38 on: January 25, 2019, 09:30:43 AM »
 :)

Offline Jinxiewinxie

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Re: Kid - Old Town V1.03
« Reply #39 on: January 25, 2019, 07:35:35 PM »
Here's a quick shot of the stone style Animal & Wool Sheds in action (=


Online kid1293

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Re: Kid - Old Town V1.03
« Reply #40 on: January 26, 2019, 05:13:48 AM »
HI. Thanks for showing. I have a question.
How the ... did you manage to get sheep AND cows together?

Offline Jinxiewinxie

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Re: Kid - Old Town V1.03
« Reply #41 on: January 26, 2019, 06:04:27 AM »
I just used ghost deco animals XD I have a pasture with cows but the other animals around are the decoration ones =)

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #42 on: January 26, 2019, 06:13:02 AM »
Ah. To give the cows some company? :)

Offline Jinxiewinxie

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Re: Kid - Old Town V1.03
« Reply #43 on: January 26, 2019, 06:30:33 AM »
Absolutely! Plus, it gives the appearance that the animals in my sheds have a pasture to play in, not just cooped up in the building, heh! I'm all about ethical, free-range animal production, lol XD

Offline brads3

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Re: Kid - Old Town V1.03
« Reply #44 on: February 21, 2019, 10:27:00 AM »
wharehouse has a tag for stocking fertilizer ,but the worker doesn't haul any to the wharehouse. can a charcoal pit be re-textured as a fertilizer pile and set as a market or wharehouse?

 

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