Author Topic: Kid - Old Town V1.03  (Read 3173 times)

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Online Abandoned

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Re: Kid - Old Town V1.03
« Reply #45 on: February 21, 2019, 11:04:51 AM »
@brads3 Old Town (basic vanilla) mod does not have his fertilizer production/cleaning shed/compost bin in it, so I doubt very much @kid1293 will want to update this mod to include it. 

Rk Carts worker will collect fertilizer to store in cart.
« Last Edit: February 21, 2019, 11:09:22 AM by Abandoned »

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #46 on: February 21, 2019, 01:56:20 PM »
@brads3 - could be that I have omitted some flag. I will check.

edit - Ah, I have no stockpile flags in warehouse. I am sure they can be seen but not stored.
Do you want me to update?
« Last Edit: February 21, 2019, 01:59:22 PM by kid1293 »

Offline brads3

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Re: Kid - Old Town V1.03
« Reply #47 on: February 21, 2019, 03:06:06 PM »
please,or  could you make a charcoal pit look like a fertilizer pile and work as a market storage for just the fertilizer? whichever is easier. thank you

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Re: Kid - Old Town V1.03
« Reply #48 on: February 21, 2019, 03:09:11 PM »
why not compost the fertilizer?

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #49 on: February 21, 2019, 03:10:56 PM »
Midnight here.
Tomorrow is a new day. :)

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Re: Kid - Old Town V1.03
« Reply #50 on: February 21, 2019, 03:14:03 PM »
Good night, @kid1293

@brads3 fertilizer was added to GrowFishHunt as a courtesy, not meant to complicate Kid's other mods, not Old Town, sorry

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #51 on: February 22, 2019, 09:00:29 AM »
@brads3

I will not update Old Town mod :(
To make you happy again I have made a quick and 'dirty' mod :)

Dung Pile with 8000 capacity. ONLY Custom4 flag.

Offline brads3

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Re: Kid - Old Town V1.03
« Reply #52 on: February 22, 2019, 09:06:30 AM »
i like that. thank you. :) :)

Offline galensgranny

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Re: Kid - Old Town V1.03
« Reply #53 on: March 01, 2019, 06:58:29 AM »
Oh my gosh, I was going nuts trying to find a small sized tailor that can make clothes with both fur and down, and realized you have one in your second update, Kid!  I was getting ready to ask for one that used both, but it is here!  I must not have updated from your first version, even though I thought I did.
« Last Edit: March 03, 2019, 02:39:56 PM by galensgranny »

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #54 on: March 01, 2019, 07:04:49 AM »
Sorry for confusion! My mods are spread over a large area :)
I try to post when I do an update but the note gets lost pretty quick.
You have to check for file versions. Sorry if no help.

Offline galensgranny

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Re: Kid - Old Town V1.03
« Reply #55 on: March 03, 2019, 11:24:12 AM »
I built the Overseer tower, and my Bannies ran to it.   So, it must be giving some sort of happiness factor.  What kind?

Online kid1293

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Re: Kid - Old Town V1.03
« Reply #56 on: March 03, 2019, 01:48:00 PM »
happiness = Spirit

Offline galensgranny

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Re: Kid - Old Town V1.03
« Reply #57 on: March 03, 2019, 02:42:43 PM »
I wonder if that would mean they don't need a church, or if they still do so they can be a member to really get the spirit in them.

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Re: Kid - Old Town V1.03
« Reply #58 on: March 03, 2019, 02:45:17 PM »
Actually I don't know if they need a cleric to really benefit.
Maybe they are just loitering around the tower :)

 

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