Author Topic: DS Thompson Trade Merchants  (Read 1185 times)

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Offline elemental

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Re: DS Thompson Trade Merchants
« Reply #15 on: November 20, 2018, 08:00:17 PM »
Yeah, you have to think of those poor barrow-pushers. The trade docks have been designed with steps and I'm definitely not suggesting the steps should be replaced with ramps. The ports look great as they are, but it would be nice to have a ramp piece in this very attractive wharf set.

Offline wiscoke

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Re: DS Thompson Trade Merchants
« Reply #16 on: November 20, 2018, 08:47:24 PM »
If I may make a suggestion....

Can you make the ground texture of the trade buildings a road type?
And maybe the ground texture from the industry merchant (DS blast furnace and a industry mining ) too.

Those would make some nice road types ;)
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Offline theonlywanderer

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Re: DS Thompson Trade Merchants
« Reply #17 on: November 20, 2018, 09:26:01 PM »
Specialized traders are always preferred in my towns, but I end up using every trade port available eventually because, well, they look cool! 


Offline Discrepancy

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Re: DS Thompson Trade Merchants
« Reply #18 on: November 20, 2018, 10:35:57 PM »
More wharf pieces are on the way, that is one of the things that aren't finished correctly and were made quickly while the mod kit was running testing the traders.

Having the mooring bollards and benches as deco items makes sense, thanks :)

A ramp i have made in the livestock trader:
https://i.imgur.com/0ZvXTkV.jpg
DS Thompson Trade Merchants


So i can make a deco piece of it....
(lol, i was thinking of the animals to use a ramp... not a wheelbarrow)

and so many other suggestions... i will see how i go ;)