Author Topic: RK Editor Choice - FULL version 1.11 (Bugfixed)  (Read 6874 times)

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Offline embx61

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #30 on: September 01, 2018, 03:00:24 PM »
Sorry to hear you had a crash again GG

When a mod gets bigger and bigger some little errors can creep in.
Sadly the error messages are not helpful and can only be seen by Luke as he has a tool to look into the crash dump file.
I looked one time in OllyDB at a crash report and it is not more then assembly and memory addresses.
Only what I could see wsa that it was a Invalid Pointer error and that told me that a array or list was not big enough to store the extra building requirements in the UI.

Exceptions are general errors so can contain about anything. In most programs lots of those errors are catch in a try except block so the user gets a more meaning full message about the error but mostly in games it are just general error messages where a normal user cannot make chocolate out of.

It looks something like this in the code.

Pseudo Code below.

procedure Do something
var i: integer;
begin
  i := 0;
  try
    For i = 0 to 10 do something what can catch an error
  except
    On Exception do
    ShowMessage ("Me the programmer screwed up! Sorry, but Bill Gates have to pay me more ;) ", [IconError, ButtonClose])  <------ The exception handler what shows the user a more meaningful message.
    end;
  end;
end;
 
We have to wait for more reports from more players to see if they get crashes too.


It seems that some have crashes and others not. I did not have a crash with about 1 1/2 hour playing with version 1.1
My beloved Kathy
As you were you will always be
Treasured forever in my memory


For my list of Mods with download links go here

Offline taniu

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #31 on: September 01, 2018, 03:18:02 PM »
@Redketcup :D :D :D Thank you very much - fantastic 2 mods RKCH-Light and Full I am personally testing with RKCH - Light - I have a pasture 30x30 - I do not know why I did not have it - the mod once more I played is now Ok . Cheers!

Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #32 on: September 01, 2018, 03:48:05 PM »
sorry it doesnt help me much :P


Sorry to hear you had a crash again GG


i think cause steam is subscribed to 1.0 but forgot to unsubcribe before manually updated to 1.11.
« Last Edit: September 01, 2018, 03:55:21 PM by RedKetchup »
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Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #33 on: September 01, 2018, 04:11:31 PM »
oh BTW ... post scriptum :  ;D

i changed the recipe for the perfume. it require now 1 glassware + 8 flowers + 2 water to make 6-8 perfume. if inside a 1.0 save you already built a perfumery, you will probably have to destroy and rebuild the perfumery to allow it to be able to store glassware.
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Offline galensgranny

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #34 on: September 01, 2018, 09:13:26 PM »
I had a crash again, some kind of "fatal exception error"  I have steam, and they had done an update yesterday. Maybe that is my problem.

if you have a subscription with RK Ed 1.0 on steam, you need to turn it off before updating to 1.11 because steam will try to replace the 1.11 by the 1.0
Steam will only be updated Monday if everything is fine.
I did not subscribe to RK EC on Steam, I was just saying I have my Banished game from Steam.  The Steam "client" did an update of Steam, so maybe there was some glitch in that.

Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #35 on: September 02, 2018, 12:56:51 AM »
oh ok. how it is now ?
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Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #36 on: September 02, 2018, 09:33:02 AM »
so everything is fine now ?
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Offline galensgranny

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #37 on: September 02, 2018, 12:16:31 PM »
No, everything is not fine.   :(   When I have the RK EC lite version with the bug fix, it seems good at first, but not long into the game, I get that error message and the game crashes- some kind of "violation error".  When I take the RK EC lite version out, and put in the early version, RK EC version 11, all is well.  I can't figure out why this happens.
I suppose I will try changing my load order.  As you might recall, I have CC Journey installed, plus a great many other mods, but somehow I think if there is a problem with mods, it might be fight between CC and RK EC lite.  Well, first I will disable CC and see how that goes.

Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #38 on: September 02, 2018, 01:00:09 PM »
start with only 1 mod , RK Ed 1.11. and see how it goes. play a couple of hour just with it. and see if it is rally RK Ed your problem or it is the other mods.
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Offline galensgranny

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #39 on: September 02, 2018, 02:27:14 PM »
I tried just now taking CC Journey out of the windata folder, cleaned the registry, but kept everything else as it was.  The game crashed even sooner.  This time, the exact moment was when I was zooming in, but that would be a cooincidence.
If I try just using RK EC, can I still keep all the other mods in the windata folder, and just have then not activated?  I sure do not want to redo the load order of everything.

Offline Abandoned

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #40 on: September 02, 2018, 02:35:46 PM »
@galensgranny I have hundreds of files in my Windata folder but only activate a few mods for each map.  I have never cleaned the registry and only change load order when I add new mods.

When starting a new map I hold the CTRL key down while starting the game by double clicking desktop icon.  The small start window comes up, check "disable all mods" then hit play.  Go to mod list and enable the mod or mods you want to use.  Exit the game and then restart. (Exit completely - not quit)  My mod order remains the same if I do not load other saved games maps.  I have a list in notebook of my mod list and order, easy to redo if by change the load order is scrabbled.  :)

Offline brads3

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #41 on: September 02, 2018, 02:36:51 PM »
if you pull those mod files out of the win data folder,the registry will remember them anyhow.the game will only load what is in the folder. just make a new folder on the desk top and swap the mods out.if it works then slowly re-add the mods back into the folder.the mod order will stay as it is now.

      there are so many changes to the RK,it is hard to say what is causing the error. it could be a simple as the trees.i woud start by adding the mods at the top back in.good luck

Online RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #42 on: September 02, 2018, 03:23:28 PM »
i am very sad you have such problems @galensgranny   :'(
presently, since 1.11, i didnt heard anything about any trouble for anyone. None from here, nor on Facebook, nor from direct friends. out of you.
make sure. you have the 1.11 ? the zip name contain 1.11.zip. People are even loading their 1.0 saves without any trouble.

i wish to be there at your pc/notebook and try to fix that but i can't. i have absolutely dont have any clue why you have such trouble and what could have been done wrong.

maybe since you are steam user, maybe try a check up of the files by the steam launcher. (right click banished , properties, local files, check integrity)
 :'(  :'(  :'(

and after, hold control when you start the game and go in options, disable all mods, reset all settings. and launch the game. and quit.
make sure you have the 1.11.zip, overwrite the one of your windata folder.
launch the game, enable only the RK Ed 1.11 (should be written 1.11) put it at top of the list. let it reload and quit completly the game.

restart the game and try to play a map for X minutes.
« Last Edit: September 02, 2018, 03:29:44 PM by RedKetchup »
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Offline embx61

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #43 on: September 02, 2018, 04:11:05 PM »
I agree, loading only RK Ed Choice for an hour or two to see what happens.
After that without problems add 1 mod at a time.

Don't worry to much about the registry, I never cleared the banished registry.
Not saying it is a bad thing to clear it but I never did.
The only thing what i sometimes had was a slower start of the game if I had big mods like CC in the windata folder.
I removed that one and loading banished went faster.

I just looked at the registry and have tons of mods in there, many are not even in the windata folder anymore.

I enable/disable and add and delete mods out of the windata folder all the time without clearing the registry.
My beloved Kathy
As you were you will always be
Treasured forever in my memory


For my list of Mods with download links go here

Offline galensgranny

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #44 on: September 02, 2018, 09:56:30 PM »
Thanks, Abandoned, for the reassurance that at the program start up page, disabling all mods would not change any load order.  So I did that.  Then I only had RK EC lite active.  I played for a bit and no crash.  But, than I added other mods and it crashed. 

It is very tedious to try to find out what is making the problem. 

There is something about RK EC lite 1.11 and some other mod.   

Here they all are:
A8SouthAfricanHousing
A8SouthAfricanMisc
AdvancedBlacksmith
banishedUImod
BetterStockPileStorage
BokaapMosque
BostonHouse
BostonHouse2
BusyLaborersVersion2ByDarkbibou
Campfire
CCMilling
CCNoSmoke
CCStacked
CCTransport
ChristmasMod
CityButcher
CityRoads
college
ColonialCharterJ
ColorfulLittleFence
Compatibility107
CountryLittleHouse
CountryLittleHouse2
creamery
CropMushroom
D20MedievalHouses
DebugMenu    -    -    -    -    -    -    MOD DISABLED
DecoPlants
DecorativeItems
DSBlastFurnace
DSBridgeCrossing
DSChapelofErnest
DSCrestBlacksmith
DSFences
DSGlobeTheatre
DSJettyAndBridge
DSJettyAndBridgePatchToV211
DSLumberMill
DSNeubertSmithShop
DSPickandHenBrewery
DSRoads
DSRoastedNuts
DSSmallVillageHomes
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
DSStoneBridge
DSStoneHovels
DSStorage
DSTownHouses
DSTunnels
DSWagonVendor
EBDecoFences
EBIceCreamCart
EBStatueLiberty
EBSVBeach
EBSVBeachDeco
EBSVBeachLarge
EBSVDecoResort
EBSVQuarryName
EBUnifiedMod
EBVilFishOverride
elfSmallerVendors
extleather
FastFoodStand
FeatherPatch
flatten
FlyFishing
ForestCombo
Forgetaboutorchard
fountainlite    -    -    -    -    -    -    MOD DISABLED
GrowHerbs
HappinessRadius
HorseWagen
Hunting
ImprovedGatherer
ImprovedHerbalist
ImprovedHuntingCabin
ImprovedMine
ImprovedWoodcutter
InedibleFlour    -    -    -    -    -    -    MOD DISABLED
IntensifiedFishingDock
Izba
KidAbandonedPlaces
KidAbbey
KidAlotofseeds
KidAmongTrees
KidAnimalShedCheese
KidAnimalShedSA
KidBakeryGarden
KidBedBreakfast
KidBWCattle
KidChopChop
KidColonialHousing
KidColonialResource
KidDecoSunflower
KidFishFarm
KidForestOutpost
KidForestPond
KidFriendlyNeighborhood
KidGhostFlowers
KidGhostTown
KidGothicDeco
KidGothicFantasy
KidGothicFarm
KidGrannyPark
KidHouseBoat
KidHousesForSale
KidInTransit
KidMarketPuzzle
KidMedievalGrace
KidMoreHouses
KidMoreHousesDark
KidMountainMansion
KidNewWell
KidOldTown
KidPlimothHarmonized
KidPlimothPlantation
KidRowBusiness
KidRowHousing
KidSBVMission
KidStoneHouseAddon
KidStorageCarts
KidSwampHouses
KidTangerineCenter
KidTiny
KidToolEmporium
KidTwilightHerbs
KidWildWest
KidWindSawmill
KidWorkPlace
KidYardCover
LessFog
littlechapel
littlehouse
MaritimesCoverings
MaritimesDecorations
MaritimesLogCabins
MaritimesNSInshore
MaritimesPineSet   
MaritimesPortRoyal
MaritimesSherbrooke
MarketBBQ
MarketSoup
Mathieuso_Decorations
MegaModDecoPack
MiniBuildings
MoreStone
MoreWood
MultipleStarts
MWPlants
NECEmptySquare
NewDebug
NewLimitVanillaTP
newmedievaltown
NMT30ClayChain    -    -    -    -    -    -    MOD DISABLED
NMT30DecoCrop
NMT30MultiStoryHousing
NMTLittleHousing2
NordicHouse    -    -    -    -    -    -    MOD DISABLED
nordichouses
NordicLogCabin
NordicSchool
NordicWarehouse
Norseman
OldBakeryHouse
OldBlacksmith
OldHunterHut
OldTailorHouse
orchardism
ProperTime    -    -    -    -    -    -    MOD DISABLED
quarryfix
quieterlivestock
Raspberry
RedCottage
RedCreameryCows
RedCreameryMain
RKBeachParty
RKBostonHouse
RKCemetery
RKEditorChoiceEdition
RKGardenWalls
RKTrainingCamp
RKWhiteFenceSet
ShortToolbar
SJGL_Small_Markets
SJGL_Stacked_Houses
SmokingShed
SpecializedStockpiles
StorageShed
Strawberry
Terraform
TinySmallBarns
TjurkoMill
UnhappinessRadius
VDecorativePlantsEvergreen
WaterAndOtherDecorations
WhiteHouse
wintinEmporium