Author Topic: RK Editor Choice - FULL version 1.11 (Bugfixed)  (Read 5312 times)

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Online embx61

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #165 on: November 04, 2018, 08:10:04 PM »
Quote
EB,i have not hit the mod limit others have i must be behind... ::)

I think it is not a mod limit but more a how many buttons are allowed on a toolbar before it crashes the game.
Does Kid have so many themed sets under his themed button?

I mean i have seen toolbars in MM with like 30 buttons on them I believe more then a year back.
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Offline RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #166 on: November 04, 2018, 08:18:57 PM »
Kralyerg is in long term break since the day i gave him the RKEC FULL 1.11 code lol
not sure yet he will do a MM9 ^^.

but they announced somewhere after christmas the team will go back with CC 1.8
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Offline elemental

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #167 on: November 04, 2018, 08:40:21 PM »
Where did you hear about CC1.8?

Offline RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #168 on: November 04, 2018, 11:53:31 PM »
Where did you hear about CC1.8?

i heard some"internal whispers carried by the wind"

 ;D
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Offline Matek

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #169 on: November 07, 2018, 08:09:58 AM »
Howdy,
How wise is it to play Banised with that mods?

RkEditorChoice
ColonialCharter
EbUnifiedMod

LoadOrder as above.
I dont see any in-game problems so far but...

Offline RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #170 on: November 07, 2018, 08:59:51 AM »
thats perfect :)
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Offline brads3

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #171 on: November 07, 2018, 02:50:18 PM »
all going to depend if your computer has enough power and you have a 1.07 version of the CC.

Offline Matek

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #172 on: November 08, 2018, 04:58:44 AM »
Im playing on old laptop :
6GB Ram, i5-420M @ 2,5Ghz, Nvidia GeForce 720M, also my hdd is dying, sometimes i have disc usage 100% at like...3MB/s
Because of that i cant run MegaMod (how much Ram does that monster need?!) so i decided to try something other. As for now i can run game with that 3 mods+some others. Loading is pain, but well...

Offline brads3

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #173 on: November 08, 2018, 07:13:18 AM »
you can open the task manager while running the game with the mods enabled. check the power levels from the performance. you can add mods til you start to max the 2 bars.i never tried the MM. i can run the RK and an older CC plus many mods without issue.

     you can also use the task manager to shut down any programs not needed to help give you more power for the game.i diaabled the auto saves and i don't run full screen.others have played with turning graphic down.

     game speed is another beast. it varies from cpmuter to computer.comparing my game to videos,mine at 10x plays more like a 2x.more mods and changes to graphics slows it down.vanilla game is super fast compared to adding a few mods.i have found i can increase play speed a lot by minimizing the window.
 
      the RK and CC with just 1 or 2 mods should work fine with your system. one reason i switched to the RK is file size the original was about half as big as the CC.though RED continues to add to it, the RK saves lots. this means i can add more other mods. i was almost maxed out with the CC.now i have lots more room available.

Offline littlelamb

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #174 on: November 08, 2018, 12:41:56 PM »
My apologies if I have posted about this before. I searched but could not find the post

Can you please tell me if the Butcher will slaughter pasture animals or do I still need to place the vanilla butchers

Thankyou

Offline RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #175 on: November 08, 2018, 03:23:57 PM »
only the herdmen can slaughter their animal. the butcher will take the meat and cut it and have double ration with the same meat (take 12 beef and make 24 steaks ((educated number)) or same with other meat)
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Offline littlelamb

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #176 on: November 08, 2018, 05:10:13 PM »
Thanks for the reply Redketup

I have a problem with the Ducks not showing in their pasture. When the pasture started working Duck flew over the pasture, hung around for a few seconds and then flew off. Eggs are appearing in nests and when I select the pasture it tell me there are 7 Ducks But they can not be seen.

Can you please tell me what I have done wrong.

Thankyou

I had the Bannies demolish the Duck pasture and build a new one but the same thing happened. So frustrating as only a few feet from the fence of the pasture were free roaming ducks. They wandered off when a herd of Bison came through.
« Last Edit: November 08, 2018, 05:29:56 PM by littlelamb »

Offline RedKetchup

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #177 on: November 08, 2018, 05:56:06 PM »
your ducks feel unprotected lol
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Offline littlelamb

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #178 on: November 08, 2018, 06:01:47 PM »
Oh poor little ducks. How do I make them feel protected? Do I need to give them more workers?

Offline brads3

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Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Reply #179 on: November 08, 2018, 07:04:41 PM »
flying ducks must be CC. you could try adding RED's duck mod above the CC.those ducks shouldn't fly away.plus did you send a worker to the pasture? he should help keep them in their place.