Author Topic: Random questions about gameplay and game mechanics  (Read 355 times)

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Offline Gatherer

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Random questions about gameplay and game mechanics
« on: September 30, 2018, 10:25:30 AM »
I'd like this topic to serve as a quick questions and answers place. Just random tidbits, crazy ideas and general stuff about the game and how things work. Primarily aimed at modders since they know best what and how much is possible to implement.


Let's start:

Is it possible to set a random item to weigh zero units?

Is it possible to set a mine that produces more than one resource to become unusable if just one of these resources is depleted?
Fiat panis

Online RedKetchup

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Re: Random questions about gameplay and game mechanics
« Reply #1 on: September 30, 2018, 10:52:11 AM »

Is it possible to set a random item to weigh zero units?

Is it possible to set a mine that produces more than one resource to become unusable if just one of these resources is depleted?

both no
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Offline Gatherer

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Re: Random questions about gameplay and game mechanics
« Reply #2 on: September 30, 2018, 01:22:15 PM »
Thank you.
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Offline Gatherer

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Re: Random questions about gameplay and game mechanics
« Reply #3 on: December 10, 2018, 02:18:09 PM »
Are the game files that define how much stone and iron are spawned at map start accessible to modders?


What prevents stone and iron to be spawned in smaller streams on the map?
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Offline Tom Sawyer

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Re: Random questions about gameplay and game mechanics
« Reply #4 on: December 11, 2018, 04:50:35 PM »
Yes, it can be defined how much iron and stone is spawned on the map @Gatherer. It can also be spawned in streams but not collected from there since people don't go into water for that.

Offline Gatherer

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Re: Random questions about gameplay and game mechanics
« Reply #5 on: December 12, 2018, 12:39:17 AM »
Thank you.
Fiat panis