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Random questions about gameplay and game mechanics

Started by Gatherer, September 30, 2018, 10:25:30 AM

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Gatherer

I'd like this topic to serve as a quick questions and answers place. Just random tidbits, crazy ideas and general stuff about the game and how things work. Primarily aimed at modders since they know best what and how much is possible to implement.


Let's start:

Is it possible to set a random item to weigh zero units?

Is it possible to set a mine that produces more than one resource to become unusable if just one of these resources is depleted?
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

Quote from: Gatherer on September 30, 2018, 10:25:30 AM

Is it possible to set a random item to weigh zero units?

Is it possible to set a mine that produces more than one resource to become unusable if just one of these resources is depleted?

both no
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Gatherer

There's never enough deco stuff!!!
Fiat panis.

Gatherer

Are the game files that define how much stone and iron are spawned at map start accessible to modders?


What prevents stone and iron to be spawned in smaller streams on the map?
There's never enough deco stuff!!!
Fiat panis.

Tom Sawyer

Yes, it can be defined how much iron and stone is spawned on the map @Gatherer. It can also be spawned in streams but not collected from there since people don't go into water for that.

Gatherer

There's never enough deco stuff!!!
Fiat panis.

Gatherer

We know that vanilla tombstones can be altered to show crosses, zombie hands,...

Can they be altered to not show at all (replaced with an invisible sprite)?

Can a draggable footprint be made ghosted?
There's never enough deco stuff!!!
Fiat panis.

kid1293

Yes, tombstones can be invisible. Depends on how you make model.
You can have a standard tombstone 50 feet down in the ground and
it is invisible. Or just an empty cube with no texture.

Dragable footprint are all about how long and how wide.
Ghosted means setting length and width to zero.
Those values are exclusive. It won't work.

Gatherer

So an overlap technology cemetery with a fixed size can't be done?
There's never enough deco stuff!!!
Fiat panis.

kid1293

Placement of tombstones are calculated on the size of the cemetery.
A fixed size is possible but a ghosted fixed size is not.

Theoretically you can have a fixed size cemetery all decorated
and for each new death an invisible tombstone that disappears
very quickly. Nice solution to problems with space.

Gatherer

There's never enough deco stuff!!!
Fiat panis.

Gatherer

Questions about vanilla bridge:

Do we have access to the numbers at what height it is? And to the numbers at what height the bannies pass over it?

Can it be lowered under the ground but still usable by bannies by changing the start and end to resemble a tunnel entrance?



Also a question for @RedKetchup : What is the height difference between the lake water height and your open pit mines lower level height where bannies mine?
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

Quote from: Gatherer on January 25, 2019, 04:00:41 AM
Questions about vanilla bridge:

Do we have access to the numbers at what height it is? And to the numbers at what height the bannies pass over it?

Can it be lowered under the ground but still usable by bannies by changing the start and end to resemble a tunnel entrance?



Also a question for @RedKetchup : What is the height difference between the lake water height and your open pit mines lower level height where bannies mine?

the height is determined by the model and doesnt have anything to do with the boat.
you can even do a model of a tunnel that pass under the river.

the water level is set at -0.5 tile below ground level.
my quarries go to -2 tiles deep
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Gatherer

So then it is possible to have an island that is only connected to land via such underwater tunnel? And boats will pass over it?
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

Quote from: Gatherer on January 25, 2019, 12:56:04 PM
So then it is possible to have an island that is only connected to land via such underwater tunnel?

yes. in fact it is not a tunnel but a bridge. but the model would be like a tunnel. i dont know if it makes sense.

Quote from: Gatherer on January 25, 2019, 12:56:04 PM
And boats will pass over it?

that ... we never knows. i have a dock low bridge for boats.. and once every 2 bridges it work and dont work :P go figure.
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