Author Topic: Random questions about gameplay and game mechanics  (Read 3304 times)

0 Members and 1 Guest are viewing this topic.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #15 on: January 25, 2019, 11:14:39 PM »
so i did some tests....

there will be some adjustments to do like: dig a long hole and fill it with the celling of the tunnel because citizens dont use MY floor but the seabed floor and we see them walking through the water...
My floor was -10 tiles below the ground level, so a lot lower than seabed floor.

but the boat worked fine :)


Edit : i made it as a traditional click and drag as normal bridge (auto scaling) as same cost price as a tunnel.
« Last Edit: January 25, 2019, 11:25:42 PM by RedKetchup »
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline 1

  • Trader
  • ****
  • Posts: 297
Re: Random questions about gameplay and game mechanics
« Reply #16 on: January 26, 2019, 01:08:34 AM »
I like this idea a lot.
Looks fine enough for me, like it its now, even we can see bannies walk under water. For me, i just want to bannies go to island without bridges and put some decorative boats so that like they use them. I don't want real looking under water tunnel in my game, if that's your plan, can you make this stupid version available too, best version for me would be if the bannies could pop up there, without see them go under water. If it possible make" the tunnel" so that its fade and vanish to water landscape.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #17 on: January 26, 2019, 02:25:45 AM »
i am spending some more time presently since 1-2 hours to make better model, enough good to be part of RKEC patch 1.3 :)
i am compiling presenlty to see in game.... so i will see how it goes with the digging :)
« Last Edit: January 26, 2019, 02:30:58 AM by RedKetchup »
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #18 on: January 26, 2019, 02:50:55 AM »
gah , it crashed. i think doesnt like the digging :(
doing more tests
« Last Edit: January 26, 2019, 03:00:35 AM by RedKetchup »
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Discrepancy

  • Modders
  • Banished Expert
  • *****
  • Posts: 1014
  • Country: au
Re: Random questions about gameplay and game mechanics
« Reply #19 on: January 26, 2019, 02:54:18 AM »
Yeah I have tried this a year ago and was getting crashes also from something when I tried to send the citizens under the seabed floor. But what you have done looks good so far.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #20 on: January 26, 2019, 03:02:40 AM »
Yeah I have tried this a year ago and was getting crashes also from something when I tried to send the citizens under the seabed floor. But what you have done looks good so far.

but... but... we are better than a year ago :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline 1

  • Trader
  • ****
  • Posts: 297
Re: Random questions about gameplay and game mechanics
« Reply #21 on: January 26, 2019, 04:17:06 AM »
If you get this working it would be awesome.  Then another thing, is it possible make terrain tool that make green terrain opposite that rock terrain, i guess not, cause it would be all ready done by now, im afraid.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #22 on: January 26, 2019, 04:30:58 AM »
yeah it still doesnt want to send the citizens below the seabed lol

the other question: didnt understood what you meant
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1252
  • Country: si
  • DECO FANATIC!!!
Re: Random questions about gameplay and game mechanics
« Reply #23 on: January 26, 2019, 04:50:21 AM »
Thanks for taking time to test this idea Mr. Red.
There's never enough deco stuff!!!
Fiat panis.

Offline 1

  • Trader
  • ****
  • Posts: 297
Re: Random questions about gameplay and game mechanics
« Reply #24 on: January 26, 2019, 05:33:48 AM »
@RedKetchup
Is that first version in your pictures game working, with no crashes. Then i would like to use it on my game, if you can release a separate mod on that, walking on water version. But if you donít want to release such... poor version, well i understand.

That another thing i was trying to wrote you, i hope this picture says it all. To make better looking islands.


Offline brads3

  • Banished Expert
  • *****
  • Posts: 3486
  • Country: us
Re: Random questions about gameplay and game mechanics
« Reply #25 on: January 26, 2019, 09:21:19 AM »
to paint the raised terrrain can be done. you can use the grassy roads mod and build and then fill in around the buildings with the roads.if you have CC,there is colored tiles that you can use. you have to paint 1 tile at a time but you can build over these colored tiles.  the graasy road mod has several grass options. a pasture,verdant grass,and a  lusher grass,plus some others.these do look good with the RK terrain.they blend quite well. you should be able to find the grassy road mod from the CC site.

   

Offline 1

  • Trader
  • ****
  • Posts: 297
Re: Random questions about gameplay and game mechanics
« Reply #26 on: January 26, 2019, 11:47:57 AM »
@brads3
Thank you so much. I have tested those now, it works. Now i can make raised terrain islands with some green colour.  :)

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #27 on: January 27, 2019, 09:26:48 AM »
Thanks for taking time to test this idea Mr. Red.


there no improvements at all. i tried hard. i dont see the purpose of it if we still see the citizens walking on the seabed.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1252
  • Country: si
  • DECO FANATIC!!!
Re: Random questions about gameplay and game mechanics
« Reply #28 on: February 02, 2019, 04:28:58 AM »
@RedKetchup Could you still release the non-crashing version as a standalone mod? Perhaps I can find some use for it in one of my towns.
There's never enough deco stuff!!!
Fiat panis.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #29 on: February 02, 2019, 02:06:51 PM »
gimme a couple of days :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

 

SMF spam blocked by CleanTalk