Author Topic: Random questions about gameplay and game mechanics  (Read 3305 times)

0 Members and 1 Guest are viewing this topic.

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1252
  • Country: si
  • DECO FANATIC!!!
Re: Random questions about gameplay and game mechanics
« Reply #30 on: February 02, 2019, 02:55:11 PM »
There's never enough deco stuff!!!
Fiat panis.

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1252
  • Country: si
  • DECO FANATIC!!!
Re: Random questions about gameplay and game mechanics
« Reply #31 on: February 02, 2019, 03:21:35 PM »
Is the lake floor height accesible or is it hardcoded?




Crazy thought: Is it possible to set the citizen walking plane with an underground tunnel model to be higher than camera view at maximum zoom-out? So that they would travel so high up in the air we would not be able to see them and give the illusion they are actually travelling through the tunnel?
There's never enough deco stuff!!!
Fiat panis.

Online RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #32 on: February 02, 2019, 03:50:09 PM »
you will still see them going up and fall.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3486
  • Country: us
Re: Random questions about gameplay and game mechanics
« Reply #33 on: February 02, 2019, 04:39:54 PM »
poor bannies. now gatherer wants to drop them from space with no parachutes  ???

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1252
  • Country: si
  • DECO FANATIC!!!
Re: Random questions about gameplay and game mechanics
« Reply #34 on: February 03, 2019, 03:01:05 AM »
you will still see them going up and fall.


Yeah, I was afraid you'd say that. :(
There's never enough deco stuff!!!
Fiat panis.

Offline 1

  • Trader
  • ****
  • Posts: 297
Re: Random questions about gameplay and game mechanics
« Reply #35 on: February 03, 2019, 03:21:17 AM »
Quote
Quote from: RedKetchup on February 02, 2019, 02:06:51 PM

    gimme a couple of days :)

I'm still very much like to use walking on seabed version.  :)

Offline CathyM

  • Vendor
  • ***
  • Posts: 68
Re: Random questions about gameplay and game mechanics
« Reply #36 on: February 08, 2019, 07:02:47 PM »
I just want to THANK YOU ALL for the amazing work you've done, both on making new mods and answering questions for newbies like me!  ;D I got hooked last year, then got frustrated (because I didn't know about these forums) and gave up for about six months, and now I'm hooked again.  ;D I love many of the mods I've downloaded, though I have a very old desktop and after adding about 4 mods, the game has slowed to about 1x, even when I have it on 10x! I've just gotten into habit of doing dishes or other small tasks while the game takes its sweet time.

I do have one question: why can't I get the "Split" button in the Pasture to work? I have the max. number of animals, would like to split to two pastures, have an empty pasture... but the button stays dark, unavailable. If I lower the slider number, that just slaughtered the animals... what is the Split secret?

Offline Abandoned

  • Advisor
  • Banished Expert
  • *****
  • Posts: 2856
  • Country: us
Re: Random questions about gameplay and game mechanics
« Reply #37 on: February 08, 2019, 08:04:53 PM »
@CathyM To Split the pasture animals there must be 10 animals or more in the pasture.  An 8'x8' pasture holds 10 chickens, 10 sheep need 160 sq ft pasture (10x16) and 10 cows need 200 sq ft (10x20).

Big mods like CC and RKEC will slow down old desktop, you will not want to use them together, RKEC has a light version if used alone may work better.  I group of small mods at a time may work best for you.  :)

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2695
  • Country: se
Re: Random questions about gameplay and game mechanics
« Reply #38 on: February 09, 2019, 04:32:34 AM »
@CathyM, there are a few other "tricks" or help, to make the game a bit faster. My old computer wasn´t very good, I even had issues with an unmodded game, so I´ve learned some ways. First, use small maps, there´s a big difference in speed between a big and a small map. There´s also an old mod, that takes away the smoke. It speeds things up as well. I also do agree with @Abandoned, to use a group of smaller mods, rather than these big ones.

Offline CathyM

  • Vendor
  • ***
  • Posts: 68
Re: Random questions about gameplay and game mechanics
« Reply #39 on: February 09, 2019, 04:41:12 PM »
Thanks, Abandoned and Nilla! I hadn't realized the split only worked on 10 plus - wouldn't ya know I've only had space for 9 of something.  :-\ And thanks for the hint about the small map - I'm so greedy, I go for the huge maps (in Civ, I need all that space to stay away from enemies  ;) ) but of course I'm not using that space.... I'll try it again on small...

Offline CathyM

  • Vendor
  • ***
  • Posts: 68
Do stone roads use stone to make?
« Reply #40 on: February 09, 2019, 04:44:40 PM »
Maybe it's a dumb question, but I don't want to use up a stock of stones just making nicer roads, so do stone roads need stone to create?

Also, is there any way to get the builders NOT to all go for the roads FIRST? I want to mark where a road goes, so I don't build on it, but as soon as I put the dirt road, ALL the builders run over and work on it...  ::)

Thanks in advance! This newbie is really grateful you're here.

Online RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10728
  • Country: ca
Re: Random questions about gameplay and game mechanics
« Reply #41 on: February 09, 2019, 05:25:34 PM »
to get nice roads , you need stone (or bricks in certain mods).

the job of a builder is to build something. they need buildings to build :) thats the only way to occupy them :)
they will switch to road if anything else.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3486
  • Country: us
Re: Random questions about gameplay and game mechanics
« Reply #42 on: February 09, 2019, 06:39:25 PM »
the road issue is mod related. what main mod do you use? my builders did roads last unless they are waiting for materials.  seems with CC the builders did have a priority to do  roads.

Offline CathyM

  • Vendor
  • ***
  • Posts: 68
Re: Random questions about gameplay and game mechanics
« Reply #43 on: February 10, 2019, 11:50:12 AM »
This "road priority" seems to be happening both on the plain vanilla game and the tiny medieval town mod... ALL the builders run to whatever road I've just outlined, no matter what other buildings are waiting. I did notice it happened to at least one of the YouTube video players - he didn't comment on it, but it seemed to also be true - roads FIRST, then whatever... I've been playing a couple hours daily for the past week, and it's consistent. Even when I try the Priority button and highlight a building...

Offline CathyM

  • Vendor
  • ***
  • Posts: 68
Another question about builders
« Reply #44 on: February 10, 2019, 11:54:58 AM »
Hmmm... these builders seem to have minds of their own  :-[ Another issue I'm having is that they will build the building IN town before the one in the boonies, even if I mark the outer one Priority, and EVEN IF I have assigned 0 workers!! Really! I've got a photo of a builder just about finished a house that is marked 0 of 2 Builders. So the Priority thing only works intermittently, and I have to pause any in-town building if I want something in the hunter complex built.

I've seen this in the basic, no-mod game and also in the current one (tiny medieval, more fish, more rock, more venison - okay, I'm a wimp  ;) )

 

SMF spam blocked by CleanTalk