Author Topic: Mushroom weight  (Read 349 times)

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Offline Gatherer

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Mushroom weight
« on: December 15, 2018, 07:48:37 AM »
I'm still using an old 1.0.4. mushroom fix mod that changes mushroom weight from 4 to 1 unit. Has this ever been fixed in the later versions of the game or is there a 1.0.7 fix out there somewhere?


Has some modder ever included such a fix to any of their bigger mods?
There's never enough deco stuff!!!
Fiat panis.

Offline Tom Sawyer

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Re: Mushroom weight
« Reply #1 on: December 15, 2018, 10:42:47 AM »
Vanilla mushrooms have still weight = 4. In the North it's changed to 1, in other mods I don't know. If you want a fix for vanilla 1.0.7 just say it.

Offline Gatherer

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Re: Mushroom weight
« Reply #2 on: December 15, 2018, 11:09:54 AM »
Oh, the 1.0.4 version still works. But I did notice that it has to be near the top in my current map to have effect. Before it didn't matter where it was positioned in the load order.
There's never enough deco stuff!!!
Fiat panis.

Offline RedKetchup

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Re: Mushroom weight
« Reply #3 on: December 15, 2018, 12:42:50 PM »
just checked the mushroom file of rkec... they are already at 1 weight.
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Offline Gatherer

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Re: Mushroom weight
« Reply #4 on: December 15, 2018, 03:04:40 PM »
That is good to know. I'm running Pine Set above RKEC in my current game and had to move mushroom fix above both to change the weight.
There's never enough deco stuff!!!
Fiat panis.

Offline estherhb

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Re: Mushroom weight
« Reply #5 on: December 18, 2018, 11:17:46 AM »
Colonial Charter also has the Mushroom fix built in.  The last version of CC also changed the weight of clothing from 10 to 2.

Offline Gatherer

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Re: Mushroom weight
« Reply #6 on: December 18, 2018, 12:04:32 PM »
Thanks for the info.
There's never enough deco stuff!!!
Fiat panis.