Author Topic: RK Editor Choice Edition 1.22 FULL  (Read 3891 times)

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Offline 1

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #30 on: January 01, 2019, 09:15:24 AM »
Ok. Thank you for the answer @RedKetchup

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #31 on: January 01, 2019, 09:25:19 AM »
getting hard with big maps and starting to crash when it saves.... more a ram issue..
and when  loading.... time longer and starting to lag with hundreds of citizens.... more a cpu mhz thing...
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Offline 1

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #32 on: January 01, 2019, 12:20:08 PM »
Then my computer lack all of those. (and i lack knowledge on computers :D)
I like to play with very large maps, with lots of buildings and bannies. Its start to crash often, when my city gets bigger. Or trying to install too many mods same time.
Its so hard decide what mods to play with, and new mods coming all the time from you, Discrepancy, kid1293, Tom Sawyer and others.
But richness of the mods to choose is a positive problem.  :)

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #33 on: January 01, 2019, 11:17:08 PM »
reduce overall the size of your maps and see. maybe to can find the proper middle.
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Offline froggyzor

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #34 on: January 05, 2019, 06:12:46 PM »
Hi!

I have a problem with seafood farms. For the first year or so they work ok but after some time they get the production limit icon and stop working. I increased the limits but that didn't help. Building another farm also didn't help. Any idea why this is happening? is this a bug or I'm missing something?

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #35 on: January 05, 2019, 07:02:29 PM »
seafood with a menu you choose to pickup should only worry about food.

the RNG seafood where you cant choose what to farm, this one has an extra flag because the pearls which are mineral.
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Offline froggyzor

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #36 on: January 06, 2019, 03:39:14 AM »
Yeah, i'm using rng farm, but even when i rise limit for mineral production (above 10k) they still don't work. In previous version the seafood farms worked fine.

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #37 on: January 06, 2019, 04:14:05 AM »
pearls should be :

RawMaterialDescription rawmaterial
{
   SpriteSheet _spriteSheet = "UI/RKEditorChoiceEdition4SpriteSheet.rsc";
   StringTable _stringTable = "UI/RKEditorChoiceEdition4StringTable.rsc";
   String _name = "Pearl";
   String _nameSmall = "PearlSmall";
      
   int _lowCreateCount = 2;
   int _highCreateCount = 3;
   int _weight = 1;
   int _createChance = 1;

   RawMaterialFlags _flags = CoalFuel;

   float _carryScale = 0.66;
}


CoalFuel is our Minerals flag.

if i go inside the RNG seafarm....


ConsumeProduceDescription consumeproduce
{
   Product _products
   [
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialSeaweed.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKSeaweedRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialCrawdad.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKCrawdadRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialCrab.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKCrabRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialShrimp.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKShrimpRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialOyster.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKOysterRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialClam.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKClamRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialScallop.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "RKScallopRequire";
      }
      {
         ComponentDescription _produceMaterial = "Template/RawMaterialPearl.rsc";
         ResourceLimit _resourceLimit = CoalFuel;
         String _requirements = "RKPearlRequire";
      }
   ]

   StringTable _stringTable = "UI/RKEditorChoiceEdition4StringTable.rsc";

   float _workTime = 4.0;
   ToolType _toolType = Fishing;
   int _workRequired = 8;

   int _initialProduct = -1;   // -1 for all products
}

it will stop at Food and at CoalFuel since // -1 for all products


probably you have more minerals that you think.
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Offline Artfactial

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #38 on: January 08, 2019, 10:36:49 AM »
Quote
yeah alot ^^

with that number, the warranty just passed out LOL
probably it has nothing to do with RKEC :P sorry

Well, it was bound to happen at some point I suppose. Thanks for the reply anyways.

I'm already planning an early Long Island settlement with a reduced mod list and family tree tracking so I can use the new goodies.:)

Offline buster4488

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #39 on: January 08, 2019, 08:09:58 PM »
Hey, have a problem with fire. 
A building caught fire in the center of my town.  Not too bothered as I had already placed several wells near by and it was near a river, but the people kept running past the 2 nearest wells going either to an inland well far away or the river (which was pretty close). 
Worse was to come... Now they had there water the people ran to the burning buildings but when they got there around half just kept running straight through the building and kept going till they reached the edge of the map.
None of the fires were put out and eventually it just burned out taking a huge chunk of my town center out, but worse, most the people who had reached the edge of the map were then stuck without a way to get back and all died of cold or starvation.

Offline Abandoned

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #40 on: January 08, 2019, 08:54:30 PM »
Wow, that is strange @buster4488  My first thought is regarding the wells. Did you place drinking wells or nomad wells instead of well for firefighting?  Why they would run through building to edge of map I have no idea, sorry.

Offline 1

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #41 on: January 08, 2019, 11:32:13 PM »
@buster4488 
Quote
Worse was to come... Now they had there water the people ran to the burning buildings but when they got there around half just kept running straight through the building and kept going till they reached the edge of the map.
None of the fires were put out and eventually it just burned out taking a huge chunk of my town center out, but worse, most the people who had reached the edge of the map were then stuck without a way to get back and all died of cold or starvation.

What a terrible accident. Or should i say horrible catastrophe.  :D That story made me laugh.

If i got big disasters in game, i always try earlier save, and make things differently. But thatís little cheating.



Offline Artfactial

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #42 on: January 09, 2019, 12:32:35 AM »
@busted44788, I had this happen to me last month as well. A well was next to the burning building, yet most ran in a straight line off the map to 'get water'. Best I could find was that it actually is a Banished vanilla bug and has little to do with mods.:\
Hope not too many died, mine came back slowly after the house had burned down.

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #43 on: January 09, 2019, 01:16:45 AM »
the game is often bugging with this bug. the citizens panic and they run at the edge.... specially when thats their home.

i dont think something missing or what ...
Question to other modders: Do you think there is a special dummy in the .fbx that should control the fire & firefighting ?
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Offline buster4488

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #44 on: January 09, 2019, 01:32:35 AM »
Glad everyone things it was funny  :) :) :) :) :) :)

No big drama, recovering from such disaster s is all part of the game to me  :D

Only really mentioned it in case it was RK bug, and it had never happened to me before.
If it is a "standard bug" then nothing to worry about.