Author Topic: RK Editor Choice Edition 1.22 FULL  (Read 5071 times)

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Offline kid1293

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #45 on: January 09, 2019, 01:39:12 AM »
I have had similar things happen when model is not scaled.
Compiling with 1:1 models does not work, as you know.
I haven't had it for a long time.

There is no reason for it. We only have the Apiary. But no, I think no special points!
RK - Double check your points.

I think we can call it an 'addition' to the game :)

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #46 on: January 09, 2019, 01:45:24 AM »
RK - Double check your points.

No big drama, recovering from such disaster s is all part of the game to me  :D

what were the building implicated in this disaster ? and from where the fire started ?
do you think one of the citizen commited an incendiary act ?
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Offline buster4488

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #47 on: January 09, 2019, 05:31:25 AM »
The fire started in a Wooden/Stone House and included a Market, Warehouse, Blacksmith and Taylor - All Vanilla.

The population were on 5 Heart and 4.5 Stars, so pretty happy :)

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #48 on: January 09, 2019, 06:49:16 AM »
i will probably disable the fire probability of all the houses, just the houses.
that way they should not panic anymore. there will still be some buildings that can burn.
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Offline Artfactial

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #49 on: January 09, 2019, 04:59:25 PM »
Is such a drastic measure needed? This was the first time I even came upon it and it does seem to be a rare hickup in the system.
Having fire spare houses would take a lot of its danger away for me.:)

Offline Kristahfer

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #50 on: January 09, 2019, 05:46:54 PM »
Just noticed while using NMT3.0Series: MultiFloors for 1.0.7 Beta 3 and + by @RedKetchup that the first floor and second floor units do not have smoke coming from the chimney.  I have not checked the businesses that are first floor replacements.


Has this been noticed by anyone else?




Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #51 on: January 09, 2019, 06:43:20 PM »
Just noticed while using NMT3.0Series: MultiFloors for 1.0.7 Beta 3 and + by @RedKetchup that the first floor and second floor units do not have smoke coming from the chimney.  I have not checked the businesses that are first floor replacements.


Has this been noticed by anyone else?

working exactly as i intended :)

if you put a 2nd floor on a first floor : the smoke of the 1st floor will look like if the whole house is in fire. you will see smoke getting out of the 2nd floor walls.
and we cannot ask the 2nd floor to turn OFF the smoke of the first floor.

and totally the same if you put a 3rd floor on top of that !

so.... to compensate, i made a little lantern to light up with fire when the house is occupied.
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Offline Kristahfer

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #52 on: January 09, 2019, 08:59:13 PM »
Now that is why I play and you create @RedKetchup . That idea never even entered thinking.


Thanks for the clarification and creating great mods.

Offline Goblin Girl

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #53 on: January 18, 2019, 05:49:43 AM »
After a number of months spent playing other games (Mostly Pathfinder: Kingmaker and Bard's Tale IV) I'm back to my favorite game.  But, I decided that I needed a change from Megamod, and also that I wanted the full RKED experience.  So, all I'm running is a couple of the UI mods from Discrepancy, RKED 1.22 Full, Colorful Little Houses, Settler's Tents, and Kid's Old Town (because I wanted a small, cheap school & town hall). 

I'm loving it!  This is the first time I've played 1.22, and also the first time I've put it above other mods so your starting conditions and everything else take precedence.  What a great job you've done, Red!  The balance is perfect.  I doubt I'll ever go back to CC.  After a few games I'll probably throw in some other mods below yours to add more housing and decorative stuff, but not right now.
Good work.  Really good work!

Online brads3

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #54 on: January 18, 2019, 07:00:45 PM »
a HUGE thank you to all the many players testing and reporting on this mod.very grateful for you finding errors so they can be fixed. it is a big help.

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #55 on: January 19, 2019, 01:16:33 AM »
a HUGE thank you to all the many players testing and reporting on this mod.very grateful for you finding errors so they can be fixed. it is a big help.

/agree
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Offline ninyaofficial

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #56 on: January 21, 2019, 06:00:41 AM »
Discovered this mod pack from Keralis on Youtube, and I just had to get it for my own game.
Wonderful work, sir! Thanks so much.

Keralis (a city-builder gamer I watch on YT) :

Offline Aiendir

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #57 on: January 21, 2019, 07:12:26 PM »
When I click on the "RK" icon, to see the constructions, it takes a few seconds and the game crashes. I only have CC Journey and RK Editor enabled. Is it the same with someone else? Does anyone have a solution?

Offline RedKetchup

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #58 on: January 21, 2019, 07:42:14 PM »
journey is ontop ? and it is the last version of journey ? @Aiendir
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Online brads3

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Re: RK Editor Choice Edition 1.22 FULL
« Reply #59 on: January 21, 2019, 08:03:06 PM »
check your version of banished to be sure you have the latest 1.07.  is it all buildings or just the townhall that crashes the game? 

 

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