Author Topic: Mod Idea: Notre Dame Cathedral  (Read 1954 times)

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Offline MarkJerue

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Mod Idea: Notre Dame Cathedral
« on: April 15, 2019, 03:14:51 PM »
Simply due to the tragic fire that's engulfed Notre Dame today (thankfully it seems the two towers will be saved, and most of the artwork!), being able to build Notre Dame in Banished would be grand. We won't rebuild it tomorrow, but perhaps we can rebuild it in Banished until it's rebuilt in Paris! 

Online Abandoned

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Re: Mod Idea: Notre Dame Cathedral
« Reply #1 on: April 15, 2019, 03:29:38 PM »
A truly tragic event in Paris today.  Thank God the historical cathedral is not a total loss and there were no injuries or loss of life.

Offline josito

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Re: Mod Idea: Notre Dame Cathedral
« Reply #2 on: April 16, 2019, 02:46:12 PM »
Would love to see this in game!

Offline Jinxiewinxie

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Re: Mod Idea: Notre Dame Cathedral
« Reply #3 on: April 16, 2019, 03:22:35 PM »
I found a 3d model for sketchup if anyone uses that: https://3dwarehouse.sketchup.com/model/afd78307d96242f159aed5538305c915/Notre-Dame-de-Paris?hl=en

I don't really know how to convert things from sketchup to blender but I'd give it a shot if someone found a blender model or .obj or .fbx that I can just import =D

Offline RedKetchup

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Re: Mod Idea: Notre Dame Cathedral
« Reply #4 on: April 16, 2019, 03:40:06 PM »
yeah sketchup 2017 or 2018. my 3dsmax can convert only 2016 because it is old a bit, a 2016 version.
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Offline Dolbadarn

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Re: Mod Idea: Notre Dame Cathedral
« Reply #5 on: April 16, 2019, 11:26:52 PM »
This is a great idea! Imagine what the cost of construction for Bannies would be, lots of stone, wood and build time!

I'm running 3DS Max 2018 and I've just tried importing both the 2017 & 2018 Sketchup formats but it can't process either.
Maybe Blender can open it for conversion? Not sure as I have limited experience of Blender and Sketchup.


Offline 1

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Re: Mod Idea: Notre Dame Cathedral
« Reply #6 on: April 17, 2019, 12:57:58 AM »
I love this idea.
Huge buildings is what i would like to see more in the game. Tiny buildings are nice too @Jinxiewinxie  ;)
But this are huge work for modder.

Online kid1293

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Re: Mod Idea: Notre Dame Cathedral
« Reply #7 on: April 17, 2019, 05:43:13 AM »
@Dolbadarn - Sketchup has a free version. Use that and export model to .dae format. (Collada)
Should be possible to import in 3DMax.

Offline banner38

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Re: Mod Idea: Notre Dame Cathedral
« Reply #8 on: April 17, 2019, 06:54:29 AM »
Good idea  :)

Offline Dolbadarn

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Re: Mod Idea: Notre Dame Cathedral
« Reply #9 on: April 19, 2019, 05:55:19 AM »
Thanks Kid, following your advice I got the model into Max. The polycount is huge and it is constructed from many smaller meshes grouped as children under a dummy, each with its own texture file. It will need a lot of refinement to make it in game.  :(

https://live.staticflickr.com/65535/47590131072_b1e5d7c4cb_z.jpg
Mod Idea: Notre Dame Cathedral

Offline 1

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Re: Mod Idea: Notre Dame Cathedral
« Reply #10 on: April 19, 2019, 07:36:17 AM »
That look marvellous Dolbadarn.  :)
Even if you have to make it little "poor looking" I'm sure it would look like wonder in the game.

Offline RedKetchup

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Re: Mod Idea: Notre Dame Cathedral
« Reply #11 on: April 19, 2019, 11:15:51 AM »
i know thats a lot of work... i would personally would try to see if it can be better to redo it without all the details that eat hugely the amount of polygons. i did that with abandonned church model i found. i didnt touched the mighty cathedral tough, i let it as i got it.

building process meshes can be very hard too.


but i am not working on this.... was just saying...
hehe


PS.: you can also use the option Pro Optimizer for each part of the cathedral with different % numbers and try to get max without clear changes depending each part what it can give you .... make sure you always check the "Keep Textures" checkbox.
« Last Edit: April 19, 2019, 11:20:25 AM by RedKetchup »
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Offline Dolbadarn

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Re: Mod Idea: Notre Dame Cathedral
« Reply #12 on: April 28, 2019, 10:44:26 AM »
Update folks: Model is optimized and now in game, there are a couple of stretching imperfections with the texturing but from a distance these don't draw the eyes. I have tried to push the limits with modeled detail vs textured detail. I have used a 4096x4096 to squeeze in as much brickwork detail as possible. I am considering ditching the AO texture as it washes out the diffuse texture a lot also causing the non-lit side to look a touch too dark. As the Sun stays fixed in Banished one side will always be in the dark depending on the orientation you build it.

The model has been downscaled to 40% to fit the game and has a footprint of 36x17 Banished tiles.

Some questions for all you Bannie lovers:

1. Does the scaling look like it fits the game?
2. How many Priests should be set to work here 1, 2, 3 maybe?
3. I have set the capacity to 500 Bannie worshipers, does this seem about right for a building this size?
4. What should the build cost be, X wood, X stone, X Iron Ore and X labour?

Please leave your thoughts (good or bad) in the comments tyvm! Pics follow...

http://worldofbanished.com/gallery/12806_28_04_19_10_59_58.jpeg
Mod Idea: Notre Dame Cathedral


http://worldofbanished.com/gallery/12806_28_04_19_11_00_36.jpeg
Mod Idea: Notre Dame Cathedral


http://worldofbanished.com/gallery/12806_28_04_19_11_00_52.jpeg
Mod Idea: Notre Dame Cathedral


http://worldofbanished.com/gallery/12806_28_04_19_11_01_12.jpeg
Mod Idea: Notre Dame Cathedral
« Last Edit: April 28, 2019, 11:03:01 AM by Dolbadarn »

Offline RedKetchup

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Re: Mod Idea: Notre Dame Cathedral
« Reply #13 on: April 28, 2019, 11:35:16 AM »
Woah !

THATS MAJESTIC !!!!
you done an awesome work ! believe me, i know what this thing can be.

probable people will use it in same map with the Majestic Cathedral.

so maybe scale it to fit in proportions ?
here the template. and if in game you want to see the difference, load RKEC and use debug to put them side by side.
it also can be totally normal one can be bigger than the other... church sizes can vary.

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Offline 1

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Re: Mod Idea: Notre Dame Cathedral
« Reply #14 on: April 28, 2019, 12:30:09 PM »
It look super, super,  super...
 :) :) :)...
Amazing, extraordinary good job @Dolbadarn

Size i think, not too big, i would say, don't make it smaller.

More priests for such big building.

I think more people capacity is not wrong, something like 1500, even little more wouldn't be wrong, but then...
Anyway i think 500 is little low.

For building costs, i wont say nothing, cause i would have to first look how much every other buildings needs, to compare then.

What ever you choose, i apriciate a lot, if you let me use that marvellous building in my game.




 

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