Author Topic: Kid - Settlers V1.01  (Read 3843 times)

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Online kid1293

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Kid - Settlers V1.01
« on: June 02, 2019, 07:17:51 AM »
Kid - Settlers V1.01

!!
I have fixed a missing description for fur.
Same name on the mod. Download again.

V1.01 - Fixing the too expensive mill

http://worldofbanished.com/index.php?action=downloads;sa=view;down=564

http://worldofbanished.com/gallery/2582_02_06_19_7_15_40.png
Kid - Settlers V1.01


Abandoned's blog with pictures
Check here for more pictures

StringTable in the attachment.
« Last Edit: November 12, 2020, 02:51:03 AM by kid1293 »

Offline wiscoke

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Re: Kid - Settlers V1.0
« Reply #1 on: June 02, 2019, 10:25:50 AM »
great mod!! this will be perfect for with the north 6

Offline Glenn

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Re: Kid - Settlers V1.0
« Reply #2 on: June 02, 2019, 04:26:56 PM »
Oh my goodness, so much stuff  -- great work

Offline moonbelf

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Re: Kid - Settlers V1.0
« Reply #3 on: June 02, 2019, 05:27:36 PM »
@kid1293 Is this also available on Steam? Couldn't find you there.

Online kid1293

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Re: Kid - Settlers V1.0
« Reply #4 on: June 02, 2019, 10:12:51 PM »
Thanks all! :) Glad you like it!

I am not on Steam.

Offline Kristahfer

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Re: Kid - Settlers V1.0
« Reply #5 on: June 03, 2019, 11:20:54 PM »
@kid1293 I really like your new mod. I have notice that your patch for Flax generates a new class of Flax. The new Flax is not used in the Weaver in the Colonial Charter J mod. Additionally your new Tailor make Linen clothes with is also a new type of clothing. Am I doing something wrong or was it your intention to have these differences?


Love this new mod, thank you for the fantastic work.


 

Online kid1293

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Re: Kid - Settlers V1.0
« Reply #6 on: June 03, 2019, 11:26:08 PM »
I have always stayed with tanypredator's flax and linen clothes.
CC and RKEC will need their own tailors to use their flax.
There is a flax patch available somewhere that tries to sort things out
but I am not sure it covers RKEC.
Search Necora's mods for the patch. It should work with CC.

Offline Kristahfer

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Re: Kid - Settlers V1.0
« Reply #7 on: June 04, 2019, 04:58:17 PM »
Thank you.... @kid1293 for your quick response.

Offline taniu

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Re: Kid - Settlers V1.0
« Reply #8 on: June 05, 2019, 04:49:56 AM »
@kid1293 :D :D :D Thank you very much, fantastic homes, I love small houses, small villages, a large forest around and orchard. Cheers

Online kid1293

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Re: Kid - Settlers V1.0
« Reply #9 on: June 05, 2019, 05:19:08 AM »
You are welcome @taniu ! :)

Online kid1293

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Re: Kid - Settlers V1.0
« Reply #10 on: June 25, 2019, 12:39:26 AM »
Thanks to the tenacity of @child_of_air I found a missing description for fur.
I have fixed it and uploaded again with the same name.
The error is not game-breaking but still very annoying.
It won't show up if you have any start mod with furry animals :)

Download the mod again and just replace.

Offline banishedsanni

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Re: Kid - Settlers V1.0
« Reply #11 on: July 01, 2019, 08:38:39 AM »
Does anyone know how to make FLAX from Kid Settlers work with CC's Mega Mod or the other way around?
Necoras Flax Patch doesnt work :(

Offline brads3

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Re: Kid - Settlers V1.0
« Reply #12 on: July 01, 2019, 09:21:21 AM »
can't be done. you will gave multiple flax in the inventory. if i use them a at the same time, have at least 3 flax. you can move KID's mod above the CC just to be safe that it is loading. if you ran a debug test on the inventory, you should show several flax. i am sure you are  aware that the flax do not always interchange. whichever mod made the flax is the 1 to use to process it. same thing happens with some other items also depending on mods you use. CC maple sap is not the same as PINE mod nor KID's.   

Offline Nes088

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Re: Kid - Settlers V1.0
« Reply #13 on: July 05, 2019, 02:55:52 AM »
Wow I love this mod! Looks so nice and cozy, works great with some of your deco mods!

Online kid1293

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Re: Kid - Settlers V1.0
« Reply #14 on: July 05, 2019, 05:03:05 AM »
Thank you @Nes088  :) I really wanted that cozy feeling to come through.
Like @Abandoned said - A village garden.