Author Topic: Nilla-filling small maps  (Read 2151 times)

0 Members and 1 Guest are viewing this topic.

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2855
  • Country: se
Re: Nilla-filling small maps
« Reply #75 on: September 30, 2019, 04:43:57 AM »
A lot of sport yesterday; a lot of Banished ;)

My strategy seems to work, a lot of apples, a lot of food. Iīve also built a big port but at the moment, the small ports with barter trade work better. There are very few merchants that want to pay a lot of daler for my apples and furs. I order cabbage and bread from some merchants and from the others, I also buy some gold and silver, iron and steel tools. I still micromanage a bit, you can see the still closed orchards on the picture. But on the other hand; after Iīve built a school, there are more hungry mouths to feed than I really want. Itīs a difficult balance; expansion - few children. Nice!

Iīve built the school because I slowly want to enter "modern times" with the red houses and I want to build a small industry with glass, brick, iron, tool, clothes production with only educated workers. But Iīm far from there yet. The first students have just graduated. Luckily the Athletics World Championship will go on the whole week so I will have some time for Banished. A perfect combination. ;)

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #76 on: September 30, 2019, 06:18:09 AM »
Very nicely done @Nilla And look at all those barns! ;)

As soon as I feel comfortable again with the peculiarities The North brings (and I'm certainly reading your postings closely), I'm planning an Ironman town of my own.

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #77 on: September 30, 2019, 11:01:36 PM »
Wait! So, something just occurred to me. I have Ironman enabled in this town, does that mean that I've been playing Ironman, in addition to my other starting conditions, and didn't even realize it? ROFL!  :o ??? ;D 8)
« Last Edit: September 30, 2019, 11:17:50 PM by irrelevant »

Offline Tom Sawyer

  • Modders
  • Banished Expert
  • *****
  • Posts: 1051
  • Country: no
Re: Nilla-filling small maps
« Reply #78 on: October 01, 2019, 01:08:59 AM »
You can check it if you go in your running game to options -> map. If there is a line about Citizens: Ironman! then you have it already. ;D

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #79 on: October 01, 2019, 01:13:49 AM »
 :D @Tom Sawyer thanks!

@Nilla sorry for hijacking your thread!  :-[
« Last Edit: October 01, 2019, 04:41:07 AM by irrelevant »

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2855
  • Country: se
Re: Nilla-filling small maps
« Reply #80 on: October 02, 2019, 03:02:10 AM »
If thereīs anyone who can play "Ironman" without noticing it; itīs you @irrelevant. Youīre amazing!  ;D ::) But I can still give you one small tip; search the river banks for gold nuggets. Good at the beginning to buy seeds and expensive grain.

And you can always hijack my threads. Iīm honoured! :)

Not much has happened in my game; itīs slow but the settlement is still prosperous. Everything goes according to my plans. I had a theory about sick people and happiness, that I wanted to test. I had the opportunity as smallpox hit the settlement before I (deliberately) built a doctor. In other games, I have seen that if people get sick without a doctor, they are very hard/impossible to make fully happy. It has always been early in games with other bad conditions, that also have an influence of the happiness like; beeing homeless, bad diet, no coat...... But I think, Iīve seen that when later in a game, when people have a "good life", they can endure sickness without losing stars. And now, I can say for sure thatīs how it is. You can see a small drop of happiness after the disease but thatīs because maybe 15 people died. And children who lose a parent also lose happiness, even if thereīs a graveyard. You can see that in a vanilla game as well. So again; the happiness system is complicated. Itīs a combination of many things. Not possible to understand in detail.

First picture
Now I have a doctor. You can see the very nice red building in the upper right corner. There are 4 stars and 4 hearts, quite constant for a long time. (Almost?) everyone in my two villages is fully happy and healthy. The drop comes from all these people living in more remote places, like in this forest where no one has more than 3 stars and most of them less than 5 hearts, some only eat meat and have 0 hearts.

I donīt take every nomad anymore. I want to increase the rate of education, still only 32% but students are graduating, so it will improve.

Second picture

Iīve started to expand to the other side of the river. I use to start a new expansion by building pastures. They will most likely be moved to a more remote place later but itīs good to start with. The land can later easily be transformed into orchards, fields and building space.

You can see the influence of smallpox on the population graph.
« Last Edit: October 02, 2019, 09:08:05 AM by Nilla »

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #81 on: October 02, 2019, 05:14:21 PM »
@Nilla thanks for your advice on the gold, I collected ten nuggets and the next merchant brought wheat seeds for exactly the TV of the gold. Also thanks for your very kind words! Fortunately for me, my strategy for any town involves trying to amass as much food and firewood as I can at all times, above any other consideration, which is precisely what northern ironman calls for.

Your town looks so nice!

Of course I did not stick with your advice on the small housing, to my regret. I wanted that pop boom, but what I did not count on was that the uneducated Northern bannies do not become adults at age ten. It's what, 14? ETA: Ahh, age 12. So now I am stuck with my 6 adults trying to feed 12 mouths and make goods for trade. I was trying to make fur coats, parkas, and wheelbarrows to put in the TP, but there simply aren't enough bodies to go around. So finally I bit the bullet and spent the 60 logs to build a wooden chapel. Almost instantly I was repaid with two more workers. The woman is elderly (age 33!)  ;D so they just get a goahti for now, but I'll give them a proper house eventually. Also I realized that there is no TV advantage in making fur coats or parkas compared with just selling the furs and hides (unless my thumbnail math is off), so that simplifies things.

In fact, I would say that for ironman in the north, the third priority after food and fuel would be to build that wooden chapel as soon as it could be managed. You don't have to accept nomads when they arrive, but it's nice to have the choice. There are enough tools and coats at the start to last for a few years anyway.

Two things I wonder about, does the chapel confer happiness without a cleric? I see guys idling there even without one. And will it still attract nomads? Going to find out. ETA: Nomads do come without a cleric.

What is tallow good for?
« Last Edit: October 02, 2019, 07:19:55 PM by irrelevant »

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2855
  • Country: se
Re: Nilla-filling small maps
« Reply #82 on: October 03, 2019, 01:39:52 AM »
You are right @irrelevant; the chapel is the first building I build after the first basic buildings. To your question about happiness and priest, I can say yes and no. It has an effect on the houses inside its circle and it also has an effect if youīre a member (a priest is working). Happiness is complicated. Iīm not sure that you know that living in the goahti or the turf house detracts happiness. I would not say, itīs impossible to make people in these houses happy but itīs hard. All other good conditions must be fulfilled and no bad. Thatīs the reason that Iīve not built any turf houses, even if I do like the look very much.

From tallow, you can make lamp oil, thatīs needed in the mines. You make it at the farmerīs workshop. I canīt see any in your settlement, you might have missed it because itīs at the house menu. I use it for wool coats at the beginning, you need no proper tailor, but also to grind grain. It pays off to make bread from your wheat. But of course, you must micromanage. But itīs not that bad, because you use farmers all the time. Harvest is done, close the field and make flour. No more grain to grind, bake bread. If itīs still not time to plant, go back to the workplace and make some coats. Different from all other things in Banished but it works.

I think you have seen it right; itīs none or only little profit to produce fur coats, tools and other more advanced products at the beginning with uneducated workers, better to sell the raw materials if you need to trade. I even occasionally buy tools and iron to focus on food production.

I thought my game was a bit boring; slow growth, slow expansion, a little micromanagement, a little trade: safe. But if you think like that in Banished, thereīs a big chance that youīll be punished. I was!  :-\  First picture.

Second picture
I know it from earlier games; these homeless people are terrible workers! Itīs October. Normally the harvest is done but look at the fields! The orchards arenīt one bit better. In some, they have hardly picked any apples at all. I have no idea what they are doing out in the forest. If you click on one homeless out there, it might be a farmer "working".  ???  :P

But you can see; my stores contain a lot of apples, so itīs no disaster. We survived this too. It took some time to rebuild, partly because of these bad workers but also because I was out of stones and my earlier big store of logs went down, so now Iīm not sure if we can produce enough firewood but we will manage. I can always close the meat and fish smokers. Not sure if they pay off, anyway.

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #83 on: October 05, 2019, 03:13:49 PM »
Iīm not sure that you know that living in the goahti or the turf house detracts happiness. I would not say, itīs impossible to make people in these houses happy but itīs hard.
I did not know that. Moving towards log cabins.

It has been so hard to get this town going. Always the struggle to provide food and fuel, and then to make coats and tools when stocks run low. The nomads have been crucial to provide additional labor needed to make things run, but then you have to feed them and keep them warm.

Had lots of problems with forming new families. I build a new house when there is a couple ready to start a family, then only one of the two moves in. If I do fake demos to push things along, it just makes one of the two homeless. Finally, if I waste enough micromanagement on them, they eventually do hook up, after literally years of trying. And in the meantime, food stocks always are less than I like them to be, because my attention has been divided. Maybe they just don't really want to hook up when they are so young?

Finally got one of the merchants to bring a quantity of wild oats, and then he came again. Wild oats (and furs to buy them!) and nomads are keeping this town afloat. But maybe I'm almost to the point of breaking out of the beginning stage (in year 21!).

I absolutely cannot get wheat to make a useful crop in this climate. @Nilla is this your experience also, or just my bad luck? Looking for rye seeds....

Wheelbarrows are one of the best early trade goods out there; one log makes one wheelbarrow TV24, although production is slow. But the Farmers Workshop is perfect for this.
« Last Edit: October 05, 2019, 05:31:06 PM by irrelevant »

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2855
  • Country: se
Re: Nilla-filling small maps
« Reply #84 on: October 06, 2019, 01:29:09 AM »
Maybe they just don't really want to hook up when they are so young?
Thatīs exactly the way it is. You can try and try to get them together but they will not do this until they are both 15. And by then they will move together without any kind of micromanagement and leave one empty(?) house. This is one of the problems in real-time aging without schools. If the age of getting adult is lower than the age of marriage. (Maybe not with Ironman where I want the youngsters to stay at home as long as possible)  There is no way to prevent the 12 years old to move out and live alone in a house, even if you have a large number of 19 years-old of both genders.

Finally got one of the merchants to bring a quantity of wild oats, and then he came again. Wild oats (and furs to buy them!) and nomads are keeping this town afloat. But maybe I'm almost to the point of breaking out of the beginning stage (in year 21!).
Just to let you know, wild oats (and all other food worth 1 or 2) doesnīt really belong to the North. It comes with the Tiny mod that has the NewFlora. Normally grain costs 4, fruit 5 and vegetables 3.

I absolutely cannot get wheat to make a useful crop in this climate. @Nilla is this your experience also, or just my bad luck? Looking for rye seeds....
If you play "harsh" forget farming. If you play "fair", you can farm but you will hardly get 100% from your fields and you need to start the harvest manually in August. Thatīs the reason I use to play "mild" if I want to farm. It still makes sense to start the harvest manually but itīs no disaster if you forget. And donīt buy rye if you have wheat. It gives less. You may try barely but you canīt grind and bake bread from it.

Iīve been playing my town a little. Now moving towards "Modern Times". I have too much apples so Iīve decided to demolish some orchards (at least for now). It looks that I donīt need to micromanage the farmerīs workshops anymore this way. The problem is that there are too few merchants who pay daler for my apples and when they arrive they donīt bring more than a few 100 daler. Unfortunately, the same merchant with the small money bag who wants the apples also pays well for wool coats. So if this settlement grows, I will need to spam the river with TP. Not so nice. So maybe we will go back and grow some more vegetables and grain. We will see.

Edit: I just looked at your picture again @irrelevant and I see that you sell venison. If you smoke it, you can increase the value to 3. (at least by some merchants) You will need some firewood, but not very much so if you have a surplus of meat/fish that you want to sell, smoking pays off.
« Last Edit: October 06, 2019, 01:34:53 AM by Nilla »

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #85 on: October 07, 2019, 12:30:34 PM »
Finally got one of the merchants to bring a quantity of wild oats, and then he came again. Wild oats (and furs to buy them!) and nomads are keeping this town afloat. But maybe I'm almost to the point of breaking out of the beginning stage (in year 21!).
Just to let you know, wild oats (and all other food worth 1 or 2) doesnīt really belong to the North. It comes with the Tiny mod that has the NewFlora. Normally grain costs 4, fruit 5 and vegetables 3.
Aw, no! :( Now I feel like I've been cheating. Not sure this town would have survived without it. I think I'll start a new town on a different map with a more forgiving climate.

And @Nilla thanks for your other helpful comments!

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #86 on: October 08, 2019, 12:56:03 PM »
@Nilla @Tom Sawyer Does bread count as grain in The North?

Offline Tom Sawyer

  • Modders
  • Banished Expert
  • *****
  • Posts: 1051
  • Country: no
Re: Nilla-filling small maps
« Reply #87 on: October 08, 2019, 03:39:12 PM »
Bread counts as grain, yes. Here is the complete food table: www.banishedventures.com/wiki/food  :)


Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 3090
  • Country: us
Re: Nilla-filling small maps
« Reply #88 on: October 08, 2019, 05:32:39 PM »
@Tom Sawyer Thanks so much! Started a new Ironman town, this time with a fair climate. I need a bit more practice before I can do harsh without those cheating wild oats!

Couple of families of nomads, both with ladies over 40y/o, so no long-term pop help there. OTOH, no extra unproductive mouths to feed. Non-stop micro on 2X for ten years; fun!

eta: wait! Both those families have a child now, I didn't even notice until this minute! Now I seem to remember @Nilla saying they could have children beyond 40  :)

Merchant brought cheap corn seeds; I knew that was too good to be true, should have held out for wheat  ::)

Got two goahti families that each have two children, the description in the toolbar ("a small and primitive home for a surviving family with one child") is inaccurate.

Going to move the sheep pen up to the right of the orchards, replace the existing one with farms. I'll need the space where the skinny field is for housing.
« Last Edit: October 08, 2019, 05:45:21 PM by irrelevant »

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2855
  • Country: se
Re: Nilla-filling small maps
« Reply #89 on: October 09, 2019, 01:16:03 AM »
The goahti is for families with one child. Either they had two children when they moved in or the couples have separated for a short time. Otherwise, Iīve never seen more than one child.

Good luck with your town. With a "fair" climate, you will have some struggle with wheat or rye. Good years the harvest will be OK, hardly 100% but at least worth to farm other years you will get very little. As I said; if I want to farm when I play ironman, I prefer "mild" climate. Itīs less stressful. Barley works better if you want to grow grain and turnips for the start and later when your people are educated cabbage (or beans).

We are moving into our new apartment at the moment, so I have little time to play Banished at the moment. So nothing new from my town.

 

SMF spam blocked by CleanTalk