1995! No, thatīs not the population of my new settlement (not enough space to achieve that) That's the last time Swedens football women beat Germany in a championship. Until yesterday! So, Germany is out and weīre still in. I think I wrote that one year ago as well. Then it was the men. At the moment itīs nice to be Swedish in a German-Swedish family interested in football.

I remember in another game you did prefer 4 person houses for better control of your population. That probably just depends on game situation and also on citizen settings. Best will be to have a good range of different house types to choose. One new model I still want to make for a bigger family with 4 kids is a Viking longhouse or bigger farmhouse for later.
I`m pretty sure that was in an Ironman game before you had made the goathi. (or maybe before I realized how I could use it) A combination of the 3 person and 5 person houses works much better to control the population growth than 4 person houses. Iīm looking forward on a Viking longhouse. Maybe you could consider making it possible to have even more than 4 children. I find it would be more challenging, because the population growth may get out of control if youīre not careful.
This discrepancy between protein and materials for clothing will be better or solved with the reduced output of meat and introducing flax production for an efficient "not-meat-side-producing" way to get textiles.
Iīm not sure the output of proteins needs to be reduced from the pastures, at least not much. If you look at the output of food related to space and compare it to fields, itīs not so much. We have talked about this before and I would like to see more milk and less meat from the cows and maybe more wool and less meat from the sheep. A flax chain would, of course, improve the balance meat/textiles. That sounds good.
Talking about textiles. You made this lovely storehouse for non-food products
@Tom Sawyer; textiles among others. Iīm sorry to say; it doesnīt work very well. The many small barns around my store are full of all kind of things and the big store is almost empty. Itīs a pity because the model is so nice. It would need a better purpose. I see two alternatives. Both would probably be more useful than how it works now, but Iīm not fully happy with any of them. So I hope youīll come to some better idea.
1. Make it possible to use a vendor. It would work like the warehouse. The vendor will fill the store alright but also with all kind of things, that you might need somewhere else. Say; you build the store close to a tailor to provide textiles and store clothes but the vendors will also carry lamp oil away from the store next to where itīs produced, close to a mine where itīs needed.
2. Transform it into a large barn for all kind of "stuff". Before this game, I would have said that we do need a larger storage building for food in the "old times". But now Iīm pretty fond of the look of all these small stores. I try to put them everywhere in all directions. That looks genuine and pretty cool to me. If you want the larger stores, itīs another motivation to move into "modern times" and this would at least partly be gone, with such a larger store.
First pictureThe food store gets bigger and I will need at least one more of each sheep and cow pasture to produce enough textiles soon.

Second pictureWhen we reached 200 inhabitants I decided to take no more nomads. Before that, I took every arriving nomad. I wanted to "feel" the change in the "dynamics". The settlement still grows but by far not so fast anymore. Maybe I should have waited a little bit longer.
You are absolutely right,
@Abandoned if you want o story-based game, you need a real-time ageing mod. Otherwise the people you "know" are fast gone. Itīs nice to follow the initial settler, the first nomads and their children. Mara was the first middle-aged woman who arrived with her young husband and mother of the "football child" Messie who married the second daughter of the initial settlers. (See, I know them) They both still live and are still together. The two initial settlers, however, are both dead. But you canīt possibly mean, that you find it harder to play real-time ageing, at least not as long as the settlement is this small. I know it will change when it gets bigger but it will still take some time.