I didn´t blog that last game I played. It wasn´t really meant to be a real town. I just wanted to try the new Mexican mod from
@kid1293. I played a few years and got some impressions. Since I find it a decent way to act, I told at Kid´s thread what I liked, not liked, and about a possible bug. I also wanted to show a picture of the town. It is kind of extreme and maybe I thought Kid wanted to see such a weird town as well. That was all I wanted to do.
Now, Kid fixed the bug but also changed some production numbers; set the production of the patches down about 30%. Of course, that was a challenge I needed to take. There were also some comments about different things; my building style with only yellow houses. They were supposed to look like some slum. And maybe you´re right
@MarkAnthony; it is some kind of slum. When I built the first house, I looked at the colours and choose the one most like the "natural ground", that these poor people could afford. Although I´m not sure it looks like "the blocks". I find it´s more like a large holiday resort with all these corners built like that, just to give as many rooms as possible see-view, so they could charge you a bit more.

The game worked also with 30% less food production. It wasn´t that hard, since I ran many of the patches with only one worker, anyway. Add a second isn´t very complicated. First, I wanted to play 20 years, a nice round number. But it is a nice mod. It´s fun to play with it, so I decided to do one more crazy thing. I rebuilt the nomad hitching post. As you must have understood, I´ve used it frequently in the past, no one can get that large population in such a short time without it. But since it was hard to get enough building materials for houses for every nomad of the last big group (and the young adults from the town), I decided to demolish it.
So I spent a year of preparing; mainly expanding production and import of building materials and make sure that there were not too many adults living at home. A group of 944 nomads arrived. It took more than a year to get houses to all of them and in that time, no no new young couples. So now I´m behind building houses.
I made 2 general big mistakes that increased the lack of houses; I built too few schools and no wells. I wanted this "slum look" of the settlement without any schools in between, so the schools are located in one big mission school centre and a few odd places at the corners. That means that the students need to walk longer to school and graduate later than usual.
I decided to use this old blog; It has the right headline; I do want to fill this small map. But there will be no more nomads! (at least I think so)
First pictureThis is the most popular spot on the map.
Second pictureI talked about the cactus fruit in Kid´s thread. The smaller gatherers I´ve tried don´t pick them. The only way I see is to make it manually. I send everyone out every spring to pick fruit. This is how much has grown since last year. Every red spot gives 65 food. It´s still enough to support this large settlement with fruit but as the maps fill more and more, I will need to buy some fruit.
Third pictureFrom where do all these immigrants come? Are they all Americans who had fled to Mexico because of some environmental disaster?
Fourth pictureSorry,
@MarkAnthony. Your house burned down.

This should be a warning to everyone who plays disasters on and forgets to build/can´t spare stone for enough wells. There were at least 150 homeless and a large number of houses to rebuild instead of building new houses for the youngsters.