Author Topic: Audoboistow - RKEC1.31 first impressions  (Read 3732 times)

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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #60 on: July 22, 2019, 06:30:15 PM »
Early Autumn 38: Overview

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #61 on: July 22, 2019, 07:47:21 PM »
@RedKetchup So they are replacements/substitutes for coats? If you have boots you won't also need a coat?

exact. replacements.
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Offline moonbelf

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #62 on: July 22, 2019, 08:24:47 PM »
Lots of naked people with boots tho hahaha. I put the boots and shoes in the TP.

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #63 on: July 24, 2019, 07:03:52 PM »
@RedKetchup Trying to make Fertility Potion in the Apothecary in my new NMT block. There's more than 100 oysters in storage, with more being added continually, but the guys working there just keep wandering around being laborers. Any ideas?   

Offline brads3

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #64 on: July 24, 2019, 07:20:13 PM »
wrong oyster. you need mountain oyster from the pastures. ::) try the bulls

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #65 on: July 24, 2019, 07:26:05 PM »
wrong oyster. you need mountain oyster from the pastures. ::) try the bulls
D'oh! ;D

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #66 on: July 24, 2019, 07:43:55 PM »
@brads3 What kind of critters yield Mountain Oysters? Obviously the Red Friesians do not, nary a one in 40 years. Bisons? Pigs?
« Last Edit: July 24, 2019, 07:47:05 PM by irrelevant »

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #67 on: July 24, 2019, 08:08:48 PM »
Late Spring 42: Another NMT block is complete. TP on the stream! 8)

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #68 on: July 24, 2019, 08:36:54 PM »
@brads3 What kind of critters yield Mountain Oysters? Obviously the Red Friesians do not, nary a one in 40 years. Bisons? Pigs?

hehe. Bisons and vanilla cattle(since they dont drop milk)
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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #69 on: July 25, 2019, 06:06:43 AM »
@RedKetchup merci, mon ami!

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #70 on: July 25, 2019, 07:42:03 AM »
Just wanted to point out for anyone looking at these, the double wide roads between the NMT blocks is a deliberate choice, when NMT first came out a few years back, I made the mistake of using single wide roads between them. With a single wide road you are going to have a really hard time clicking on the ground floor units between those three-story buildings.

Also, it isn't a bad idea to include some alley-ways running cross-ways through those blocks. These can be single wide.
« Last Edit: July 25, 2019, 07:49:56 AM by irrelevant »

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #71 on: July 25, 2019, 02:02:15 PM »
the very best ... is 3 tiles width and put CityRoads ontop of it (after been stone roaded)
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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #72 on: July 25, 2019, 03:56:46 PM »
What is CityRoads?

Offline moonbelf

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #73 on: July 25, 2019, 04:30:29 PM »
It's a beautiful mod to add "finish" to the wide roads :)

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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #74 on: July 25, 2019, 05:25:02 PM »
Looks nice! Two lane roads already baked in here, unfortunately. And it's not part of RKEC, or? A standalone mod?

The Old Smokery churns out smoked meat at a fearsome pace! Looks like 4000/year, if you can keep it supplied with meat.

 

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