Author Topic: Audoboistow - RKEC1.31 first impressions  (Read 3710 times)

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Offline moonbelf

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #75 on: July 25, 2019, 08:04:03 PM »
Looks nice! Two lane roads already baked in here, unfortunately. And it's not part of RKEC, or? A standalone mod?

It's a standalone :)

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #76 on: July 25, 2019, 10:44:50 PM »
it is not in RKEC... maybe one day if i do a 1.4 update
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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #77 on: July 26, 2019, 04:56:33 PM »
So....how much more space do Bison need in a pasture than Cattle do?

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #78 on: July 26, 2019, 08:10:05 PM »
Early Summer 47

Image 1: NMT Block Two expansion, falling behind on food a bit, so double greenhouses.

Image 2: Working on Docktown, still feeling my way here. Drying fish to double this resource. I was wondering whether building near the Drifters Dock would impair production; it does, so that will be moved further out onto the lake.

Image 3: Overview

Image 4: The hinterland, and some different UI panels.
« Last Edit: July 26, 2019, 08:26:08 PM by irrelevant »

Offline Nilla

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #79 on: July 26, 2019, 10:55:25 PM »
How are the supply of water and fertilizer to all these greenhouses? You don´t seem to have that much of any of them. Unless I had a very large surplus, I always had some distribution problems to some of the greenhouses when I had lots of them.

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #80 on: July 27, 2019, 05:30:35 AM »
@Nilla currently there is a surplus of both fertilizer (850) and water (2700), but the fertilizer surplus is slowly shrinking. The 32 greenhouses use about 2400 fertilizer/year to produce around 33,600 food. I'm making around 1650 2200/year at the three four stables, plus another 200 or so from the pastures. I'm going to need another stable or perhaps two more. Might as well build two. I overlooked one stable! So building just one more is good for now.

Water is no problem ever, there are 5 water towers and a comfortable surplus. Also making perfume and potions, so I keep a close watch on the water.

Distribution has been good so far, having surpluses helps. Each greenhouse group has a stable and a water tower nearby. But thanks for reminding me to check! I probably would have been running out of fertilizer next year sometime.
« Last Edit: July 27, 2019, 07:29:41 AM by irrelevant »

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #81 on: July 27, 2019, 09:27:45 AM »
looking super good. i just feel you have too many laborers without jobs ^^
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Offline Artfactial

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #82 on: July 27, 2019, 09:56:24 AM »
It is very impressive indeed.:) Awesome that you can keep that many greenhouses going! Suprised your pastures have such a small percentage of the fertilizer income, the stables appear way more productive either way.
Love those docks slowly smothering the lake.:P

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #83 on: July 27, 2019, 12:21:59 PM »
looking super good. i just feel you have too many laborers without jobs ^^
@RedKetchup the guys that do have jobs already make more stuff than I need! :D Besides, having lots of laborers means the workers stay working and don't knock off every little bit to take their products to storage. And when I need to clear out a spot to build something, it gets cleared out tout de suite!

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #84 on: July 27, 2019, 12:26:51 PM »
It is very impressive indeed.:) Awesome that you can keep that many greenhouses going! Suprised your pastures have such a small percentage of the fertilizer income, the stables appear way more productive either way.
Love those docks slowly smothering the lake.:P
Thanks! The only livestock producing fertilizer are Bison and Cattle, just one pasture of each one, pretty small count really (17 Bison, 8 Cattle). Not ready to spam pastures everywhere, and the stables are a good way to use up the huge fodder inventory.

Yes, I plan to build all around that lake, with just enough water open for drift-logging and fishing.

Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #85 on: July 30, 2019, 06:51:08 PM »
Year 53  pop 895

Overview

Built a Pecan Lodge, I love Free Stuff™! ;)

Heh, after adding DS Townhouses, "Lumber" changed to "Timber".

Going to join the lake in image four to the river using RK Canals.


Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #86 on: July 31, 2019, 10:01:19 AM »
you need a gatherer hut near by to get your pecan buckets :)
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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #87 on: July 31, 2019, 10:10:42 AM »
you need a gatherer hut near by to get your pecan buckets :)
My 200 laborers won't get them? :)

Offline RedKetchup

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #88 on: July 31, 2019, 11:30:45 AM »
you need a gatherer hut near by to get your pecan buckets :)
My 200 laborers won't get them? :)

nop. it is gatherers' job :)
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Offline irrelevant

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Re: Audoboistow - RKEC1.31 first impressions
« Reply #89 on: July 31, 2019, 11:45:05 AM »
you need a gatherer hut near by to get your pecan buckets :)
My 200 laborers won't get them? :)
nop. it is gatherers' job :)
Gotcha.

 

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