Author Topic: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum  (Read 91 times)

0 Members and 1 Guest are viewing this topic.

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« on: July 11, 2019, 12:37:03 PM »
                                                    DENDRUM- CC zoo


         the last piece to the original TOWN'S map is the zoo. since this requires a CC version, would need to dumb down the mod order to have enough computer to handle the larger file. i did go with the oldest version that i have with the animals,the CC TFA.this mod is back to banished 1.04 or 1.05.with both compatabiity files there should be no major issues.i actuallly took everything out and added them back in.got the mod count down to 86. this will probably mean i'll be somewhat lost.

         so far, every map that i intended to add the zoo to has ran into issues. hopefully i can get past the curse.  one problem is how to lay this out. i want it to look decent. with all the new pasture animals,i figure it will take at least a 100x100 area. it does need to have a lake. we need access to the river to the edge of the zoo. i don't want to build it around a village.at the same time i will need housing for 50-100 bannies to operate the zoo.

MAP Dendrum,300843751,plain<no dirt>,medum size,fair,no disasters,medium 2 with tomato,cherry, cattle,

       not the best starting spot but it will work. the zoo can go to the right of the lake.we wll set up a work camp and worl toward getting a trade post on the main river.1 is sent to fish for trout.whle an orchard and field are planted,the builder lays out a road and begins work on a stone bridge. soon as the bridge is completed,we start on a temporary 12x12 holding pen.then a meetng area and shed for supplies for nomad helpers.

      whenever the builder fell behind, someone went to help him. when the laborers were too far ahead, they cut trees and gathered more food.we spent the winter gathering firewood and building houses.

pic 1: map settings
pic 2: start
pic 3: holding pen and crops
pic 4: mini TH,more houses,and firewood chopper

Online Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2677
  • Country: se
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #1 on: July 11, 2019, 12:49:33 PM »
Nice to see you back again with new ideas. And yes "only"  86 mods, sure you will be lost. ;)

Offline moonbelf

  • Vendor
  • ***
  • Posts: 97
  • Country: ca
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #2 on: July 11, 2019, 04:19:42 PM »
Will follow this zoo as it seems an interesting idea. ONLY 86 mods??!

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #3 on: July 11, 2019, 09:12:41 PM »
yes,removed CC addons except start mods since they are incuded with the CC TFA,most of the food processors and colonial mods,no pine mod,no nordic climate,most of TOM's,half of EB and KID's mods.already was looking for the nordic wharehouse.WinData folder is still .25 GB larger than before. the game should have less calculations and graphics to deal with, so it should function without issue.   

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #4 on: July 12, 2019, 07:17:19 AM »
YEAR 2

         we will spend the year getting ready for new workers. they will need coats and tools.a RH tailor and blacksmith are needed.once a boardinghouse is completed we start stocking up on supplies.

        what do we use for trade? with CC there are more options.however to build the workplaces, we will need different materials.knowing the cherry  orchards will prodcue well here,we decide to brew it and ship cider.a 12x12 dense orchard is cleared and the white swan tavern built. then the road is extended west across the stream. that area will supply logs for the zoo fencing as well as lumber.

       we have a decent start. each year, we have produced and gathered twice the food we have used. we store cider for trade.we are ready for new workers to arrive.the backsmith has made rough tools with iron ore to conserve stone. a quick hunter has helped suppy leather for coats. with the mod order changes we have less textiles.we will need lots of stone and wood to build the zoo.

pic 1: RH tailor and blacksmith
pic 2: boardinghouse
pic 3:white swan

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #5 on: July 13, 2019, 08:52:34 AM »
YEAR 3

         since we don't have lumber, a small general trading post is built.to move supplies, we decide to build 2 RK markets,1 for stone and 1 for logs.while the laborers haul stone,they also gather more food and herbs.now that we have more storage space,we can stockpile more supplies and materials. fertiizer will ve traded along with the cider.

pic 1: east bridge
pic 2: small TP
pc 3: RK markets for building supplies

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #6 on: July 14, 2019, 03:40:20 AM »
YEAR 4

           a group of 8 nomad helpers arrive.they head east to work on the forest.a forest barn,gatherer and hunter huts need built. by fall, we had enough materials moved to hire more builders. a crop field was plowed and the workers set off searching for more food and herbs.

pic 1: forest barn and cabins
pic 2:forest set
       

Offline brads3

  • Banished Expert
  • *****
  • Posts: 3466
  • Country: us
Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
« Reply #7 on: Today at 04:50:14 AM »
YEAR 5

       the more cider we produce the more we use up food.knowing these bannies will just drink the extra instead of store it,i set the limit back to 100. the TP has 500 stocked,enough to take in a seed.

     we need to buid 1 house for the 2 laborers living in the boardinghouse.they can help haul rocks and logs.
then we work to sert up a second holding pen.this will be 20x20.this will allow us to take in more animals for the zoo. we can almost triple the size of the beef herd.  while the laborers work to clear land, a vendor is sent to empty the work piles.

        we traded for turnip seed.

        it is a slower start but i think it'll pay off.the TP has enough stock to take in seed or animals.the forester is busy clearing rocks and planting trees. we left room for crops before the zoo walls and space for a stone quarry. the laborers took time to gather food and herbs.

          RED's market vendors are not as helpful as SLINK's.he makes the workers carry the materials back to a pile before he will haul them.i was almost certain he wouldn't but it was worth a try.

pic 1: inventory and cider to TP adjustments.
pic 2: 2nd holdig pen

 

SMF spam blocked by CleanTalk