Author Topic: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner  (Read 2109 times)

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Offline brads3

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Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Reply #60 on: November 24, 2019, 06:51:30 AM »
YEAR 62

          once all the houses from these mod sets are built,we will work on clean up and increasing our food outputs.we still need 6 houses  for all the couples.

           the AFRICAN mods have some unique housing options.players may find parts of these sets handy as they are very diverse. the huts could work in a plains or indian map. the town and row houses might fit in some mine or production maps.


pic 1: farmer housing
pic 2: an overview of the south town
pic 3: northwest section
pic 4: north east
pic 5: south east
pic 6: south west
pic 7; looking east from the mines
pic 8: looking west from the river 

Offline angainor88

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Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Reply #61 on: November 25, 2019, 07:07:24 PM »
Oh wow! You used all of them! Thank you, it's really nice to see what people do with my stuff :)

Offline brads3

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Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Reply #62 on: November 25, 2019, 07:44:48 PM »
you are welcome. they look good in Mexico,LOL it was a good spot to use them. you did give a lot of options for houses but that is a good thing.players can use the in all kinds of settings.

  @angainor88  did you leave all the parts to give happiness like the bathhouse,mosque,synagogue,and wells?

Offline angainor88

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Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Reply #63 on: November 26, 2019, 06:01:41 AM »
Yes, all of those give happiness. The clocktower and beehives do as well I believe.

 

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