Surviving Mars felt more macro-building than Endzone.
Compared to Aftermath I do not know how Endzone paly out. Haven´t tested aftermath as the "regionmap" seems like it can be either unfun or good and I do not trust the early access process. Will look more at that game when it go into proper release I have seen the direction it´s heading.
I think the environment hazards was a bit to unimpactful. In my two medium games the hazards go away to fast to be really impactfull. The feeling is that the game runs "to fast" - people grow up to fast, live to short and impacts last to short to be really meaningfull. Those things feels like they can change as a part of balancing so I´m rather hopefull.