Author Topic: Jewelz - Bright Town  (Read 104 times)

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Online Jewelz

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Jewelz - Bright Town
« on: January 15, 2020, 01:03:41 PM »
Hello all! I thought I'd take a stab at this, as I have been enjoying looking over your different villages, getting ideas and inspiration as you try new themes and scenarios.

Theme : Not "banished" - just looking for a better life in a warmer climate. My immigrants are well prepared to start over in a new land.

The map seed is 705835147. It has one large lake and the big river runs in and out of the lake.
Lush Green Plain (RK)
Large map
Mild (no snow) The reason for their immigration was to get out of the snow and cold and find warmer, greener pastures.

I used the debug to create the starting conditions I wanted.
I think it was hard start, no buildings, just a tiny bit of supplies and 4 families? I'll double check when I log in.

All seeds. In my mind, if you have an apple, you have apple seeds! So my Bannies brought all the seeds they could get their hands on with them when they left the Old Country.
They also brought a breeding pair of cattle, a breeding pair of sheep, and 6 chickens. Enough to get started.

The major Mods I have are
RKEC
DS everything except Industrial mining.
EB decor
Bitty Village and Parks
Voielle's plants and flowers
And just about everything Kid.

I also am running intensified fishing docks and slowage.

« Last Edit: January 15, 2020, 06:52:39 PM by Jewelz »

Offline moonbelf

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Re: Jewelz - Bright Town
« Reply #1 on: January 15, 2020, 08:48:21 PM »
Sounds interesting. Would love to see some screenshots :)

Offline brads3

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Re: Jewelz - Bright Town
« Reply #2 on: January 15, 2020, 10:03:29 PM »
using DEBUG to set the start is handy.i don't think of that as a cheat.

Offline banishedsanni

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Re: Jewelz - Bright Town
« Reply #3 on: January 15, 2020, 10:32:05 PM »
I always use debug to give my bannies seeds, bcs, as u, i think if u have the fruit or vegetable (brought with u from where u were banned or ,since i normally start with nothing than 2 bannies, the first thing they do is collecting food from the area) u have the seed.

No cheating so :)

Online Jewelz

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Re: Jewelz - Bright Town
« Reply #4 on: January 16, 2020, 06:12:21 AM »
Oh Good! And I'm gladBrad and Banishedsanni think like me! Anyone who has ever forgotten vegetables in their vegetable drawer know they will continue to grow into new veggies. lol

As for screenshots, I did the F12 command and got a bunch in my Steam/Banished folder, then downloaded them onto my computer.

Now I cannot find the destination folder! ARG. I hope I did it right. I will spend some more time after work today looking for them.

Offline brads3

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Re: Jewelz - Bright Town
« Reply #5 on: January 16, 2020, 07:27:36 AM »
i'd make a folder to the desktop and save the pics there.then you can resize and label them as you want easier.

Online Jewelz

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Re: Jewelz - Bright Town
« Reply #6 on: January 16, 2020, 01:14:47 PM »
i'd make a folder to the desktop and save the pics there.then you can resize and label them as you want easier.

Excellent suggestion. Now, let's see if I can do the next step...

Success! But I see you cannot add comments, so, here's the starting conditions, and my basic starting pieces. I build the DS Village Inns right away, the barn and storage piles, and drop the markets, but don't staff them yet. I put out direct map hunters, build a DS fishing dock and DS Large gatherer. Add a Village woodchopper, and the small workshop, and that carries me through years 1-3 quite nicely. Then clear, clear, clear!

Oh, and a school from the start. And I'm using Kid's Nomad attracting hitching post! 2% per year, I think.
I put in a Fairytale Trader cause I think it's freakin adorable.  I use it to house my excess and currently unneeded inventory.

« Last Edit: January 16, 2020, 01:24:55 PM by Jewelz »

Online Jewelz

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Re: Jewelz - Bright Town
« Reply #7 on: January 17, 2020, 06:23:20 AM »
Picture 1
The citizens of Bright Town have very cosmopolitan origins. They were big city folk, and despite their settlement's small size, decided that they missed the comforts and social opportunities of an urban life. The city planners decided to create a welcoming urban center.


Picture 2:
A Dairy production cluster was on the next block, and for much of the year, when the winds shifted, folks enjoying the plaza noticed a certain odor in the air! They town builders offered to help relocate the dairy and the Milk pens a bit further outside town in the very near future.

Picture 3
The citizens of Bright Town included many artisans, and the lush forests and rich ore deposits inspired many to once again build the high-end furniture that they were known for. It was decided that initially, they would focus on making pieces for export until they had all the supplies they needed. They quickly ran out of surface ore, and decided, reluctantly, to begin mining.
A location far from the planned town was chosen, and an industrial center was built. Many tools wore out in this process, and word got out to the town blacksmiths a little too late! They had been focused on building mines and processing ore into usable iron.
The trading posts were filled with the newly created furniture pieces and they waited.

*** Will return with screenshots after work today!"""


 

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