YEAR 30 REVIEW
population again doubled to 290. half adult workers and 10% students. there are 63 houses plus the inn. KID foresters work the south side of the mine hill.a mini forester works with the pine forest to our north. the wine valley is busy planting grape orchards. we expanded the trade posts. the lake provides plenty of fish. more merchant and fishermen have stopped at the boat shop for fish nets,ropes, or repairs. the goats multiplied. the trade posts brought in the grain seed we needed. we have added root,cucumber,veggy, tomato,and strawberry seeds.we also traded for bison and goats. the merchants have brought some of the building materials for the DS trade posts that will be needed.
the start town has 2 markets,3 schools,a huge trade district,1 hospital with a cemetary and herb grower.there's a hunters outpost,inn,and post office. counting the winery,there are 2 taverns.we have 2 forest areas and several mines and quarries. they do have a butcher and bakery.
the trade district has been busy. i think it is working well. RED's farm trade post has helped us acquire many seeds and livestock. we have traded huge amounts of marble,that is overpowered,and some jade. we have fish nets,twine<ropes>,and turtpentine from the pine mod. since the boat shop won't move these, the trade posts have to sell them. the boat shop does exchange coal for coins. some of the coins are stocked at the trade posts and some is traded by the wharehouse factory<RED's train engine> for cherries. a KID's train car sells more coal for walnuts.it is a roundabout way of working. it is neat way of using the different mods. the shop fits well with the lake theme.1 advantage to the train mods are they don't need mico-managed. other than switching the input of RED's engine to bring in firewood or logs, the boat shop functions on its own.
next 10 year goals- as the bannies multiply, they will add to the areas around the start town. we need to cross the stream and start work on the city. the plan is to use RED's colorful houses. some do need glass which we don't have yet. the veggy and strawberries will be planted along the south map edge.north of the fields,we do want some food processors and then the DS trade posts along the lake shore.beyond that the plan is quite flexible. i do think we will need some factories and wharehouses to store and move supplies. it is a huge area. we'll get across the stream and see how it goes.
pic 1: stats
pic 2: production
pic 3: inventory
pic 4:graph
pic 5: trade posts and boat shop
pic 6:north overview
pic 7:south overview