Author Topic: Dotyville  (Read 922 times)

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Offline CookieBarrel

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Re: Dotyville
« Reply #15 on: August 26, 2020, 01:03:02 PM »
what are you calling an emitter?
Deco Mist (FairyTail), Waterfall (Maritine Riffle) and Torches (Trainingcamp) are particle emitters just like the smoke from chimneys.

I've noticed different things can have negative effects on the particle emitters.
1) placing them too close to each other can stop the function of one or both.
2) placing regular items near emitters can sometimes stop the function.
3) too many emitters.

I've always considered it to be a limitation of the game coding. What do you think? Have you experienced this?
« Last Edit: August 26, 2020, 01:10:46 PM by CookieBarrel »

Offline brads3

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Re: Dotyville
« Reply #16 on: August 26, 2020, 02:15:43 PM »
no,but maybe cause i don't use too many close together. i do have CC no smoke and light rain.

Offline CookieBarrel

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Re: Dotyville
« Reply #17 on: September 01, 2020, 01:10:43 PM »
@brads3 thanks for questioning the emitters. I thought it was normal and chalked it up to code priorities.
Started a map - torches and mist everywhere with no problems!
Testing an hypothesis but it will be awhile before having any results. again thx.

Offline Artfactial

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Re: Dotyville
« Reply #18 on: September 02, 2020, 01:44:44 AM »
This is incredible, well done.:)
I love the atmosphere and detailing.
Those shipwrights look so good.<3

Offline hopledor

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Re: Dotyville
« Reply #19 on: September 05, 2020, 05:24:47 AM »
awesome! I really like these terrace fields.

Offline Brisbykins

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Re: Dotyville
« Reply #20 on: September 12, 2020, 01:00:23 PM »
Wow, very beautiful. I love all the little details and the homes are so cute  :)