MaxOccupant will define how many child they can get ? where are the famillies with 8, 10, 12 oh god 14 children ?? like back in my mother's or father's familly ?

It looks like that. *big grin* We may have to increase the frequency of pregnancies in order for it to make any difference. That may be in Template\citizen.rsc, along with health, happiness, susceptibility to diseases, and a whole bunch of other things.

`CitizenDescription citizen`

{

Profession _schoolingProfession = "Game/Profession/Profession.rsc:teacher";

Profession _churchProfession = "Game/Profession/Profession.rsc:priest";

Profession _doctorProfession = "Game/Profession/Profession.rsc:doctor";

// age at which children becomre adults

float _adultAge = 2.0;

float _marriageAge = 2.0;

float _marrigeRange = 4.0;

float _childMinAge = 2.2;

float _childMaxAge = 8.0;

float _maxAge = 15.0;

float _maxAgeTolerance = 3.0;

float _agePerSecond = 0.000277777;

float _childTerm = 900.0;

float _postChildTerm = 1800.0;

float _postChildTermTol = 5400.0;

float _childBirthHealthy = 0.00625;

float _childBirthUnhealthy = 0.025;

float _health = 10.0;

float _maxHealth = 10.0;

float _unhealthyLevel = 8.0;

float _healthUpdateInMonths = 3.0;

float _maxHappiness = 10.0;

int _minFoodForHappiness = 4;

int _maxFoodForHappiness = 12;

float _happinessUpdateInMonths = 3.0;

int _workForHappiness = 10;

float _unhappyLevel = 0.6;

float _depressedLevel = 0.25;

int _idleRange = 25;

// chance of disease, per year.

RandomSelection _diseaseChanceHealthy

{

float _years = 20;

float _population = 500;

}

RandomSelection _diseaseChanceUnhealthy

{

float _years = 1;

float _population = 400;

}

RandomSelection _diseaseChanceNomadTrade

{

float _years = 1;

float _population = 250;

}

// how long disease lasts in months +-

float _diseasePeriod = 1.0;

float _diseasePeriodTol = 0.5;

// how long immune to disease after recovering

float _immunityLength = 12.0f;

float _foodPerYear = 100;

float _foodLevel = 25.0;

float _hungerLevel = 10.0;

float _starvingLevel = 18.0;

float _maxHunger = 25.0;

float _retryInMonths = 0.1;

float _fuelLevel = 8.0;

float _coldnessLevel = 7.5;

float _freezingLevel = 15.0;

float _coldPerMonth [ 12.0, 8.0, 5.0 ]

float _maxColdness = 20.0;

float _minTemperature = 48.0;

int _toolQuality = 100;

float _toolPenalty = 5.0;

int _requiredEducation = 400;

float _educationTimeLength = 3.0;

float _educationWorkLength = 10.0;

float _doctorChanceOfDeathScalar = 2.0;

float _medicateWorkLength = 10.0;

float _medicineEffectivenessInMonths = 0.01;

float _clothingLengthInMonths = 48.0;

int _maxWaterForFireSearch = 64;

int _minDistanceForWork = 60;

int _maxDistanceForWork = 2000; // must encompass longest walk path!

int _timeUntilMaxDistanceForWorkInMonths = 6;

int _maxWalkInWinter = 200;

float _minTemperatureForWinterWalk = 45.0;