Author Topic: Kid - Hobbits V1.01  (Read 714 times)

0 Members and 1 Guest are viewing this topic.

Online kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3830
  • Never confuse movement with progress
Kid - Hobbits V1.01
« on: September 12, 2020, 10:33:48 AM »
Kid - Hobbits V1.01

V1.01 - A fix for the too expensive mill.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=608

http://worldofbanished.com/gallery/2582_12_09_20_10_31_15.png
Kid - Hobbits V1.01


« Last Edit: November 12, 2020, 02:28:40 AM by kid1293 »

Offline banishedsanni

  • Trader
  • ****
  • Posts: 153
Re: Kid - Hobbits
« Reply #1 on: September 12, 2020, 12:15:14 PM »
The Mill is just so beautiful and the deco pieces are great and oh the new food making  stands! I really like it!

Offline Glenn

  • Trader
  • ****
  • Posts: 172
Re: Kid - Hobbits
« Reply #2 on: September 12, 2020, 05:48:41 PM »
Yes, very nice indeed

Offline Goblin Girl

  • Trader
  • ****
  • Posts: 299
Re: Kid - Hobbits
« Reply #3 on: September 12, 2020, 06:37:43 PM »
This is adorable!  I love it.  Thanks, Kid.

Offline catty-cb

  • Vendor
  • ***
  • Posts: 90
Re: Kid - Hobbits
« Reply #4 on: September 13, 2020, 03:32:01 AM »
lovely and thanks to you both, its appreciated   :)

Offline banishedsanni

  • Trader
  • ****
  • Posts: 153
Re: Kid - Hobbits
« Reply #5 on: September 14, 2020, 10:45:37 AM »
Hey!

I was playing a round with mods and I realized that the hobbit tailor offers to make clothes with flax but he does not accept flax that I grew. I tried the flax patch but still the tailor doesnt accept it. There are a few tailors of your mods that offer to make linen clothes but the only tailor accepting flax to make clothes from is the linen weaver but I dont know from which mod that is.
I tried to put rk editors choice and mea mod highe rin the mod order but nothing changed. Where is my error?

http://worldofbanished.com/gallery/4531_14_09_20_10_44_16.jpeg
Kid - Hobbits V1.01




Online kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3830
  • Never confuse movement with progress
Re: Kid - Hobbits
« Reply #6 on: September 14, 2020, 10:58:17 AM »
@banishedsanni
It is the old compatibility problem.

I use tanypredator's New Flora resources and she has put the flax files
different from RK or MM. So when I accept flax, it is her flax I want.
Maybe solve it by putting New Flora on top but that is also risky.
You can lose other spawns (from RK or MM)
Or try Hobbits on top... I really don't know. I think it is complicated.

New Flora Edit here. (no buildings but some of RK's deadwood added)

http://worldofbanished.com/index.php?topic=2725.msg55904#msg55904


Offline taniu

  • Architect
  • *****
  • Posts: 668
  • taniu
Re: Kid - Hobbits
« Reply #7 on: September 14, 2020, 11:42:12 AM »
It is wonderful! Fantastic.! Thanks, Kid.  ;D ;D ;DThanks Abandoned. ;D ;D ;D Thanks for adding - pies, donuts, lots of sausages. I was thinking about Eph. Dwarves. Goblins - can these mods be used to create a new story? That's just my question - I don't have that imagination because you super masters have a gift. Cheers

Offline banishedsanni

  • Trader
  • ****
  • Posts: 153
Re: Kid - Hobbits
« Reply #8 on: September 14, 2020, 12:51:00 PM »
Quote
I use tanypredator's New Flora resources and she has put the flax files
different from RK or MM. So when I accept flax, it is her flax I want.
Maybe solve it by putting New Flora on top but that is also risky.
You can lose other spawns (from RK or MM)
Or try Hobbits on top... I really don't know. I think it is complicated.

New Flora Edit here. (no buildings but some of RK's deadwood added)

http://worldofbanished.com/index.php?topic=2725.msg55904#msg55904

@kid1293 I really tried a lot now, changing mod order, tried different versions of new flora, but the problem stays. i guess i will just have to live with that. thanks for your tips anyway!

Online brads3

  • Banished Expert
  • *****
  • Posts: 4408
Re: Kid - Hobbits
« Reply #9 on: September 14, 2020, 01:02:20 PM »
what game settings are you using? i wonder if TANDY's is set to medium start and an odd setting is not allowing it to work. you can try to add NECORA's new pine flora patch mod. that was made to work with TANDY's flax. it will also spawn traps and beaver lodges to the map however. a give and take but might solve the flax.

did you try moving other KID mods above the RKEC to test it? i'd try moving the RKEC below all KID mods just once to see if it worked. if so then you could trial and error down to the 1 that did change the flax.

Offline Abandoned

  • Advisor
  • Banished Expert
  • *****
  • Posts: 3581
Re: Kid - Hobbits
« Reply #10 on: September 14, 2020, 01:36:20 PM »
Thanks @taniu  yes, there is some good food in Kid Hobbits.  :)  No goblins or orcs but dwarves have crossed our minds more than once.  :)  Maybe someday.  :)

Offline MarkAnthony

  • Architect
  • *****
  • Posts: 554
  • Banished since June 14, 2019
Re: Kid - Hobbits
« Reply #11 on: September 14, 2020, 05:34:52 PM »
@kid1293 Does your Rabbit Garden also produce potatoes? All I see in the production window is fur, rabbit meat, apples, and cabbage. The reason I ask is because I have about 1,500 potatoes in inventory and I do not have any potato seeds. The only potatoes I had was from the wagon cart I started with and I am in my sixth year now and they should have been long gone by this point. If the Rabbit Garden does produce potatoes it doesn't show because the output window only shows four items.

Any plans on adding a market to this mod? I got stuck using the vanilla market. I didn't load any other mods with this one except for your Forest Outpost mod so I didn't have your separate market mod installed. I kind of get carried away using too may mods so I was trying super duper hard to only use five or less supporting mods.

Thanks.
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Online kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3830
  • Never confuse movement with progress
Re: Kid - Hobbits
« Reply #12 on: September 14, 2020, 07:38:55 PM »
No, no potatoes in the rabbit garden.
A market is maybe in the future. I haven't thought about it.

Offline MarkAnthony

  • Architect
  • *****
  • Posts: 554
  • Banished since June 14, 2019
Re: Kid - Hobbits
« Reply #13 on: September 19, 2020, 05:26:18 PM »
Hey Kid, what is the storage capacity of the Large Barn? Your small barn is 3600 and your Root Cellar is 8200 but your Large Barn doesn't say the capacity size.

Thanks.
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Online kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3830
  • Never confuse movement with progress
Re: Kid - Hobbits
« Reply #14 on: September 19, 2020, 07:03:38 PM »
Same as the root cellar. 8200  No, root cellar is 3000


Hi. I hope all is well. It is late night/early morning here and I couldn't sleep.
There are always things to do. I will not go idle :)
« Last Edit: September 19, 2020, 07:12:38 PM by kid1293 »