Author Topic: Specialized market buildings  (Read 54988 times)

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Offline slink

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Re: Specialized market buildings
« Reply #30 on: October 04, 2014, 05:36:38 PM »
And then what?

Offline RedKetchup

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Re: Specialized market buildings
« Reply #31 on: October 04, 2014, 05:46:02 PM »
it didnt load ?
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Offline RedKetchup

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Re: Specialized market buildings
« Reply #32 on: October 04, 2014, 05:49:51 PM »
here in your toolbar file your said

Toolbar smallmarkets
{   
   Toolbar _parent = "Game\Toolbar.rsc:storage";   
   int _sortPriority = 500;   

   Action _action = ShowGroup;

   String _toolTip = "SmallMarketsTip";
   String _image = "ToolSmallMarkets"; <====

   bool _autoHotKey = false; 
}

then in your spritesheet file you should have a

   Sprite _sprites
   [
      { String _name = "ToolSmallMarkets";         String _source = "UI/Sprite/ToolSmallMarkets.png"; }



and then in your sprite folder you should have a ToolSmallMarkets.png
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Offline RedKetchup

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Re: Specialized market buildings
« Reply #33 on: October 04, 2014, 05:51:45 PM »
sorry for the 3png. hard to tell by internet with tons of [ codes ]. you can delete the 3pngs , just keep one named ToolSmallMarkets.png
« Last Edit: October 04, 2014, 05:54:07 PM by RedKetchup »
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Offline slink

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Re: Specialized market buildings
« Reply #34 on: October 04, 2014, 05:59:24 PM »
I had a similar line.  In the copy that I just sent to you there is no path because I was trying everything, but I did have UI/Sprite in front of it.  I'm going to take a nice bath and read my new book on hostas.   :)

Offline RedKetchup

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Re: Specialized market buildings
« Reply #35 on: October 04, 2014, 07:17:15 PM »
lolllllll

it hard an hardskin ^^ still defying me lol
everything i do he refure to show the icon and the tooltip. still working on it
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Offline slink

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Re: Specialized market buildings
« Reply #36 on: October 04, 2014, 07:24:47 PM »
Thank you for your efforts!   :)  I am now clean and relaxed, and managed to not drop my book in the bath.   ;D

Offline RedKetchup

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Re: Specialized market buildings
« Reply #37 on: October 04, 2014, 07:43:40 PM »
lollll if you are still working on it, and make changes. if you want, before close your pc, you can maybe resend a new package with all you ve done. i still trying to resolve its problem. i never saw this before ! it still defy me, never saw something so much ... stubborn!

it really wants to know nothing and continue to do like it wants ^^

i dunno if it s linked the way how it call all the parts...
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Offline RedKetchup

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Re: Specialized market buildings
« Reply #38 on: October 04, 2014, 08:16:09 PM »
ha! got it !

definetly it is all linked the way you called all your program.

when i changed everything around like my decorative item pack is called.... bang ! icon show up !
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Offline RedKetchup

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Re: Specialized market buildings
« Reply #39 on: October 05, 2014, 04:34:15 AM »
but keep in mind , while i finally moved everything around ... i maybe put the finger on it ^^ but ... i would still be surprised :)

btw , i made a little store 4x4+1 road, exactly same size as the little wood house you are using. i put alot of effort into it, to finish. if you like it , if you want it ....

i ll send it to you :)

i made it also kinda abit customized so you can change some textures around:


LittleStore01a.png = all pieces of wood
LittleStore01b.png = left roof
LittleStore01c.png = right roof (turned 180)
LittleStore01d.png = walls (stucco)
LittleStore01e.png = windows
LittleStore01f.png =  foundation stone walls
LittleStore01g.png = floor
LittleStore01h.png = post sign
LittleStore01i.png =  door
LittleStore01j.png = chimney
LittleStore01k.png = roof finitions

so you can change the mats as you like without destroying anything else :) and you can make 2-3 models just by changing textures :)
and if you are good for drawing, you can even edit the post sign and write : general store, meat store... ect , or draw a pictogram :)
« Last Edit: October 05, 2014, 04:48:18 AM by RedKetchup »
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Offline Bobbi

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Re: Specialized market buildings
« Reply #40 on: October 05, 2014, 05:46:20 AM »
Whimper. As houses is really cute, but as store it looks too much like a house. Can it be stretched to six long, or made taller, maybe?

Offline slink

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Re: Specialized market buildings
« Reply #41 on: October 05, 2014, 05:57:10 AM »
How would this one suit you?  Mind you, this picture is from the graphics program and not from the game.  I have not yet gotten the game to accept it.

Offline RedKetchup

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Re: Specialized market buildings
« Reply #42 on: October 05, 2014, 06:00:20 AM »
i hope you arent too much lost in your folder now ? with the little changes i made ^^
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Offline RedKetchup

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Re: Specialized market buildings
« Reply #43 on: October 05, 2014, 06:06:01 AM »
Whimper. As houses is really cute, but as store it looks too much like a house. Can it be stretched to six long, or made taller, maybe?

my rent owner , in front of my house, has a store, a bio vegan store, and it is the house, she lives at 2nd floor. the house next to it, its a barbershop, and again it s in the house, he took 1 room of it and made a barber shop place, and it  s within the house. 3-4 house further, it has been turn into an antiquities.... in the village alot of houses has been turned into a restaurants :S  alot of house are self made stores. it is not all the time an ikea , or a warmart :)
« Last Edit: October 05, 2014, 06:08:21 AM by RedKetchup »
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Offline slink

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Re: Specialized market buildings
« Reply #44 on: October 05, 2014, 06:19:53 AM »
i hope you arent too much lost in your folder now ? with the little changes i made ^^

I am still exploring, but you seem to have conquered my problem.  Before I could have the button show, or have the button work, but not both.  Now it shows and it works.   :)