Author Topic: Sightseeing In Banished Land  (Read 66937 times)

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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #330 on: November 06, 2018, 06:21:38 AM »
very nice town !

I'm glad you like it - yeah, it came out nicely (after lots of struggle)  :P


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you certainly love the NMT little houses so you can easily fill the coasts by accepting a few tiles of water :)

Yep! Once I realized that I can do that, I used it plenty - it's a great bonus, I just love it!



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maybe next time you will have some summer pictures ?

Coming up, maybe later today  ;)



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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #331 on: November 06, 2018, 06:28:10 AM »

Quote
you certainly love the NMT little houses so you can easily fill the coasts by accepting a few tiles of water :)

Yep! Once I realized that I can do that, I used it plenty - it's a great bonus, I just love it!


NMT Little Houses 2 too is doing that, and they have the 11 colors of BostonHouse2
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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #332 on: November 06, 2018, 06:40:04 PM »
Here as promised some summer images  :)
« Last Edit: November 06, 2018, 06:43:28 PM by Paeng »
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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #333 on: November 07, 2018, 04:55:11 AM »
this is really a very nice city, i love it !!!
i love this mod :D

you are just missing some dock set :D
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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #334 on: November 07, 2018, 08:59:48 AM »
you are just missing some dock set

I know :D , but I did not want to use too many other mods beside the RK ECE 1.11 light... still testing.
Your upcoming docks look good so far - I'll wait for them...  ;)


Hopefully they are not so very "heavy".
* DS Jetty 225Mb, BL standalone docks 85Mb
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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #335 on: November 07, 2018, 09:03:10 AM »
i am not sure how much bytes it will be as standalone. And i will have to think if i include it in the light version.
but as FULL version, i maybe added 20-30MB ?
the thing is , all the textures are already inside FULL and Light versions. the textures are the most big part of a mod size

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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #336 on: November 07, 2018, 09:42:47 AM »
maybe added 20-30MB ?

That sounds reasonable...  :)

I think a decent set of docks will always be needed and used by most players, no matter what setting or mood they play.

The "danger" of rolling too many things into one unified mod is that players then cannot use the Docks unless they play with RK ECE  :)


* in other words: if a mod is used in almost every setting by almost every player, it really shouts to be standalone.
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Offline Gatherer

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Re: Sightseeing In Banished Land
« Reply #337 on: November 07, 2018, 09:55:26 AM »
Your towns always look so alive. :)


Mine are too sterile imo (too much focus on grids; can't help it).
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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #338 on: November 07, 2018, 10:22:23 AM »
Your towns always look so alive. :)


Mine are too sterile imo (too much focus on grids; can't help it).

there are grids, but also something many do is they place 3-4 same building next to the other which is really bad for the "looking alive"
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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #339 on: November 07, 2018, 11:13:28 AM »
Thanks Gatherer  :)

(too much focus on grids; can't help it)

That sounds strange, coming from a European  :D


there are grids, but also something many do is they place 3-4 same building next to the other which is really bad for the "looking alive"

Yes, agreed... also many people don't consider to rotate their pieces; if you plop the same house over and over, facing the same direction - you're on the best way to the grid  ;)  Once you start rotating your pieces, each door faces another direction, so you tend to build more in clusters than straight rows.

Another thing I do is to spread things out in the early stages... no 'main street', no 'town center' - rather I make small clusters of 1 or 2 or 3 houses around workplaces (forester, gatherer, fisher), which already spreads your settlement naturally.

Once I have the place for my first market, I slowly start to draw houses in towards that position... So my way is to build slowly from the outside inwards, instead from the inside out  ;)

Hth  :)

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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #340 on: November 07, 2018, 12:09:47 PM »
but also, if you line 6-8 woodcutters... then 6-8 blackmiths in face of 6-8 foundry..... along with 6-8 stockpiles...
it totally start to lose its "natural" and starting to look like a production structure.
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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #341 on: November 08, 2018, 02:25:18 PM »
I couldn't leave this town yet...  :D

So I decided to build a large wonder to finish it off nicely...

First I strengthened the homestead in the northwest into a full hamlet, with a small market, a new stone bridge and another miller and grain fields...

Then I cleared some space and extended the hamlet towards that direction... and after some serious hauling, construction began!  ;)
* which took long enough to re-forest the hamlet!
« Last Edit: November 08, 2018, 02:34:56 PM by Paeng »
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Offline RedKetchup

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Re: Sightseeing In Banished Land
« Reply #342 on: November 08, 2018, 03:29:01 PM »
wonderful !!!

i love the matching with my textures :)
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Offline Paeng

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Re: Sightseeing In Banished Land
« Reply #343 on: November 10, 2018, 08:11:02 AM »
Red, these two are just for you...  :D

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Offline Gatherer

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Re: Sightseeing In Banished Land
« Reply #344 on: November 10, 2018, 08:25:47 AM »
WOW!!!
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