Author Topic: Isolationist challenge  (Read 3294 times)

0 Members and 1 Guest are viewing this topic.

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2512
Isolationist challenge
« on: January 17, 2015, 04:26:22 PM »
This thread on Reddit got me thinking: http://www.reddit.com/r/Banished/comments/2sruba/cant_keep_up_with_food_consumption_once_i_reach/

Let's face it, trading is what's most OP in this game. So, let's see how we do without it; see how far you could develop a town on a large map with no trading whatsoever.

That would mean going with whatever seeds and animals (if any) you got at the start.  I've never done an easy start because of the houses you get stuck with, but I'd want sheep, and houses can be demolished   ;)

I think I'll probably try this when I finish my uneducated town.


Offline Mmdrgtobldrgn

  • Laborer
  • **
  • Posts: 18
Re: Isolationist challenge
« Reply #1 on: January 17, 2015, 05:14:53 PM »
I've combo'd this challenge with no education and living off the land in my NoContact save. So far my village is year 13 population 43 adults and almost 20 kids.
~ Mama Dragon
Mother, Grandmother, Gamer, always Myself

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2512
Re: Isolationist challenge
« Reply #2 on: January 17, 2015, 05:40:12 PM »
I don't know if I'm up to trying to fill up a map without building any schools :P Good luck! You should start a village blog.

Offline rkelly17

  • Founder
  • Banished Expert
  • *****
  • Posts: 1401
Re: Isolationist challenge
« Reply #3 on: January 17, 2015, 07:10:47 PM »
Funny, but I find the easy start one of the hardest to keep up with early food needs--so many mouths to feed! So little time! Once one is rolling, though, it is nice to have several seeds and livestock already at hand. Without trading I'd have to go back to mines and quarries. I guess the dying miners and stone cutters would keep the population in check.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 6809
Re: Isolationist challenge
« Reply #4 on: January 17, 2015, 09:56:11 PM »
i guess no mods allowed ?
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2512
Re: Isolationist challenge
« Reply #5 on: January 18, 2015, 07:10:47 AM »
Well, unlimited mines/quarries would seem like cheats, are there other mods that would be like that?

Otherwise, I'd think mods would be okay, as long as the same mods are available to everyone.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 6809
Re: Isolationist challenge
« Reply #6 on: January 19, 2015, 01:04:31 AM »
how a guy like me would ever play again without my awesome mods ? (if one day i decide to make a little town ^^)
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 1802
Re: Isolationist challenge
« Reply #7 on: January 19, 2015, 02:09:57 AM »
Good idea. This game is an interesting one. Not easy. You might remember my efforts. I blogged it. http://worldofbanished.com/index.php?topic=339.0

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2512
Re: Isolationist challenge
« Reply #8 on: January 19, 2015, 05:47:28 AM »
@Nilla I'd forgotten! Those were good towns you did there; 2000 on a medium map without trade?? Amazing! That sets the bar pretty high.

Offline Bobbi

  • Champion
  • Architect
  • *****
  • Posts: 604
Re: Isolationist challenge
« Reply #9 on: January 21, 2015, 04:02:46 PM »
It would be hard to convince me to going back to playing with no mods. I did these challenges. I found uneducated to be one of the most annoying I ever did. Very fond of education, I am. School one of the first buildings I throw up.

Offline kee

  • Trader
  • ****
  • Posts: 130
Re: Isolationist challenge
« Reply #10 on: March 02, 2015, 10:32:25 AM »
I remember trying to get mountain men, isolationist and one with nature on the same map. Failed miserably with pop. at about 200 because I didn't pay attention and they were suddenly out of tools. Don't think it eould have worked in the end though, couldnt find enough room for both food production and houses snd the barns were all choking on leather and mushrooms.
Kim Erik

Offline Mmdrgtobldrgn

  • Laborer
  • **
  • Posts: 18
Re: Isolationist challenge
« Reply #11 on: March 27, 2016, 10:27:34 AM »
I managed the one with nature achievement (hard start, harsh weather) with a final population of about 200 to 300, on a large map with education (tried without education it didn't end well for the bannies, they were unable to produce enough tools or firewood to maintain themselves). The amount of time for healthy population growth was long with education, I built a trade center as soon as I reached the achievement but by that point it was to late and while there were undeveloped areas of the map food in developed areas was to scarce to maintain any population, at which point my entire town died, despite recent arrivals of seed.
~ Mama Dragon
Mother, Grandmother, Gamer, always Myself

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2512
Re: Isolationist challenge
« Reply #12 on: March 27, 2016, 03:46:08 PM »
Farming in harsh weather is tough. unless you get wheat and/or squash.