Good to know
What are you thinking of the current production values and the cost of the tannery please ?
Building cost of tannery, which is the same building as the default tailor,
in my opinion should be the same cost.
Ouput from wild animal skin to leather does look a bit high to be honest. i don't know the exact numbers since i have such an excess, but it feels like it's a bit too easy.. but thats just my opinion.
Amount 'gathered' by hunters in meat and skin seems good.
I don't know if it's possible, since i haven't done any modding or use the modkit for Banished, but looking at the files, it looks like resources/animals etc. are some sort of classes.
Wouldn't it be possible to pick all info from class::animals and use that data and strings?
so i.e. use sheep meat string : mutton, to have 'Wild Mutton' instead of 'Wild Sheep Meat'
use the values/amounts product of livestock sheep, but only say x% since wild animals are less fat than livestock versions. If so, it might even be possible to use other animals (from other mods) and use that data.