I ask as I've noticed a problem (though it could be because I was running V1, not V2 Beta), that the newer mods such as Market BBQ & Soup Kitchen and butchers aren't using the "Wild Meat", and often complain that they don't have enough produce, yet the barn next to them is overflowing with the needed "Wild Meat", and I've been having to work around this by trading with traders 1:1 Wild Meat for normal Meat.
Do you know if this is common, or just I have a glitch somewhere?
I hope you are still around, I love your mod!!!!
That is because the 'Wild Meat' isn't the same meat (resource). The same goes for 'Wild animal skin'. I can see why @Darkbibou
picked wild animal skin as new resource : Make use of tannery 'to make' leather, one step more in the production chain.. as in real life.
but for the 'wild' variants of meat, i too would prefer : mutton, beef, chicken and venison.
I know nothing about this mod in particular, but as it is an older mod, I guess that itīs made in the version 1.0.4 of Banished/modkid. If your playing version 1.0.6 of Banished, there is often problems with the older mods.
i can confirm both v1 as v2 beta work well in 1.0.6
there is a similar idea included in the CC ."all the wild things". it was included in the new frontier version of coonial chapter.
thats' because it is tree of life included (maybe altered)
hasn't been online here since 2015, so i guess he will not read this for a while @RedKetchup
do you know if someone besides darkbibou has the source, and willing to edit this?