Author Topic: [Beta] Tree Of Life  (Read 51050 times)

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Offline chillzz

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Re: [Beta] Tree Of Life
« Reply #225 on: January 01, 2017, 03:39:12 PM »
...

I ask as I've noticed a problem (though it could be because I was running V1, not V2 Beta), that the newer mods such as Market BBQ & Soup Kitchen and butchers aren't using the "Wild Meat", and often complain that they don't have enough produce, yet the barn next to them is overflowing with the needed "Wild Meat", and I've been having to work around this by trading with traders 1:1 Wild Meat for normal Meat.

Do you know if this is common, or just I have a glitch somewhere?

I hope you are still around, I love your mod!!!!


That is because the 'Wild Meat' isn't the same meat (resource). The same goes for 'Wild animal skin'. I can see why @Darkbibou picked wild animal skin as new resource : Make use of tannery 'to make' leather, one step more in the production chain.. as in real life.
but for the 'wild' variants of meat, i too would prefer : mutton, beef, chicken and venison.


I know nothing about this mod in particular, but as it is an older mod, I guess that itīs made in the version 1.0.4 of Banished/modkid. If your playing version 1.0.6 of Banished, there is often problems with the older mods.
i can confirm both v1 as v2 beta work well in 1.0.6
there is a similar idea included in the CC ."all the wild things". it was included in the new frontier version of coonial chapter.
thats' because it is tree of life included (maybe altered)


Hmm @Darkbibou hasn't been online here since 2015, so i guess he will not read this for a while :(
@RedKetchup do you know if someone besides darkbibou has the source, and willing to edit this?
« Last Edit: January 05, 2017, 01:59:19 PM by chillzz »
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Offline RedKetchup

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Re: [Beta] Tree Of Life
« Reply #226 on: January 06, 2017, 10:26:41 AM »
@kralyerg  i think has the source
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Offline Abandoned

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Re: [Beta] Tree Of Life
« Reply #227 on: January 06, 2017, 01:14:49 PM »
Correct me if I'm wrong, but @kid1293 made Soup Kitchen & Market BBQ not to be dependent on CC or its resources.  Many of us do not use CC which is a big mod by itself but these mods could be used by those who do.  Does not CC have a soup kitchen? Not everything needs to be connected with CC.

Offline brads3

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Re: [Beta] Tree Of Life
« Reply #228 on: January 06, 2017, 01:31:21 PM »
yes the small soup/ bar-b-q can be used with or without CC. no CC does not have a soup kitchen per say. they do have preservist and tin canneries thou.

Offline Abandoned

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Re: [Beta] Tree Of Life
« Reply #229 on: January 06, 2017, 02:19:04 PM »
hey @brads3 thanks for info, I like both those 2 mods and the Tree of Life wild fruit trees, but I would sure hate them all to be dependent on each other or CC to be useable. 

Offline chillzz

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Re: [Beta] Tree Of Life
« Reply #230 on: January 06, 2017, 02:30:27 PM »
...I like both those 2 mods and the Tree of Life wild fruit trees, but I would sure hate them all to be dependent on each other or CC to be useable. 

We're not talking about making Market BBQ / Soup Kitchen dependent on CC. The question was why both mods won't use the Tree of Life versions of meat.. and the answer to that is because wild meat unequals regular meat.

some of us would like to have the hunters to catch meat (venison, beef, mutton, chicken) instead of wild venison, wild beef, wild mutton, wild chicken, so it can be used by other mods, or not. I for one would prefer just the basic meats, so it can work with NMT. I don't care much for many new introduced foods / food chains.
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Offline Abandoned

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Re: [Beta] Tree Of Life
« Reply #231 on: January 06, 2017, 02:35:25 PM »
Pastures have chicken, beef, & mutton
TOL hunts them, there you have it
« Last Edit: January 06, 2017, 02:38:36 PM by Abandoned »

Offline chillzz

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Re: [Beta] Tree Of Life
« Reply #232 on: January 06, 2017, 02:42:15 PM »
Pastures have chicken, beef, & mutton
TOL hunts them, there you have it
Well Duh!  ;)  but isn't hunted chicken, chicken as well?  :D
there's no actual need to be different meat since it's the same animal.

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