Building cost of tannery, which is the same building as the default tailor,
in my opinion should be the same cost.
This is a temporary appearance. I'm waiting for a 3D model (but the guys who should do it doesn't answer me anymore
Ouput from wild animal skin to leather does look a bit high to be honest. i don't know the exact numbers since i have such an excess, but it feels like it's a bit too easy.. but thats just my opinion.
Amount 'gathered' by hunters in meat and skin seems good.
Here are the actual numbers:
Killing a cow: 4 wild animal skin => 8-12 leather per killed cow
Killing a deer: 4 wild animal skin => 8-12 leather per killed deer
Killing a sheep: 2 wild animal skin => 4-6 leather per killed sheep
Killing a chicken: 1 wild animal skin => 2-3 leather per killed chicken
Depending on which animal is killed during the year you can have a big boost in the leather production.
Maybe I should switch to 3 animal skin for the deer (since a deer is smaller than a cow) ?
I don't know if it's possible, since i haven't done any modding or use the modkit for Banished, but looking at the files, it looks like resources/animals etc. are some sort of classes.
Wouldn't it be possible to pick all info from class::animals and use that data and strings?
so i.e. use sheep meat string : mutton, to have 'Wild Mutton' instead of 'Wild Sheep Meat'
use the values/amounts product of livestock sheep, but only say x% since wild animals are less fat than livestock versions. If so, it might even be possible to use other animals (from other mods) and use that data.
Concerning the name of things:
Each resource description file (for apples, wood, etc) uses names that are defined in a StringTable file so I can give the name I want to each resource added in my mod.
So, basically, I can change the name the 'Wild sheep meat' to 'Wild Mutton' if I want to (but I like the current name ^^).
Concerning the production values:
They are integers that are hardcoded in the resource description file of each resource and you can't say I want X% of a value written in the resource file of another resource.
The files in the Banished mods are not written in a programming language like the game, it's more like XML files (even though the format is totally different) that are loaded and interpreted by the game.