Author Topic: Members  (Read 4321 times)

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Offline slink

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Re: Members
« Reply #15 on: May 25, 2014, 08:04:06 PM »
I'm running 64-bit Win 7, so either one should run.

Anyway, I got it to run under Win XP in a virtual machine.  It's kind of a poor man's MOO2 as best as I can tell.  I was only able to do less than half of the tutorial because after I split a fleet with "Split" instead of "Split All" I was not able to make the tutorial advance past that point.  I even merged the fleet back together and used the "Split All" button, but it would not budge.  So I went and played a real game for a while.  I may start the tutorial over again after a while.  I obviously missed some points, such as watching the fuel supplies on my ships.   :-[

Offline solarscreen

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Re: Members
« Reply #16 on: May 25, 2014, 08:16:06 PM »
Stars! will not run on a 64 bit OS, only 32 bit.
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Offline nmid

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Re: Members
« Reply #17 on: May 25, 2014, 09:58:16 PM »
@slink
Oh darn.. I'm so used to playing it on a VM.

As @solarscreen said, it only works on 32 bit machines.

Downloading oracle virtual box and installing win3.11 / win95 (if you have a copy or a bootleg version) would be one way to get it to work.
Takes about 30 mins to set it up... Let me know if you are interested.. I'll send you the links.

It works on linux as well, but I'll have to ask another player to help out, if you need that option.

Offline slink

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Re: Members
« Reply #18 on: May 26, 2014, 06:40:50 AM »
@nmid:  I have VM, so there is no problem now.  Thanks anyway for the offer.

I don't quite understand why a 64-bit machine can't play a 32-bit game, because I run other 32-bit applications on it, but Microsoft never was very good at backwards compatibility for games.  We had to keep a DOS 1.1 boot floppy for our machines after we upgraded to DOS 2.1, because Fire & Sword wouldn't run on DOS 2.1.  In that case it had to do with Microsoft BASIC compiler making direct OS calls.  And it is why we keep VM around.  Not for Fire & Sword, but for more recent games.

Offline salamander

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Re: Members
« Reply #19 on: May 26, 2014, 07:00:21 AM »
I think it has to do with performance.  Games often tend to do low-level types of things for speed, by-passing many of the services offered by the operating system.  My guess (and that's all it is) would be that the graphics portions of the 32-bit games that don't work well under 64-bit OS's are doing some sort of direct (graphics) memory access.

Offline rkelly17

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Re: Members
« Reply #20 on: May 26, 2014, 07:35:48 AM »
It may also be that the game is actually 16 bit. 32 bit machines and OSs (including VMs) can run 16 bit programs; 64 bit OSs can run 32 bit software but cannot run 16 bit. The word processor/notes indexer/bibliography program that I have used for years is a niche market product for academics and so was a bit slow moving up from 16. They finally have so I can run it native 64 bit, but for a long time it was VM or keep the old XP computer going. Since all my research material and bibliography was involved, switching would have been far worse.

Offline slink

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Re: Members
« Reply #21 on: May 26, 2014, 09:43:30 AM »
@rkelly17: That makes sense.  I see that the game is listed as compatible with Win95, so it is almost certainly 16-bit.

Offline nmid

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« Reply #22 on: May 26, 2014, 08:33:54 PM »
@rkelly17 's right once again!
It is a 16 bit application.
I got a bit careless using 16/32 bit in my description.

@slink if you do start playing, let me know how you found it.
In my current multiplayer game of 8 players, we are just in year 2405 and it's pretty slow atm.

Quite a lot of fun in the game is designing the race (about 30% of the fun is in that.. ). Seeing how it works and diplomacy makes up the remaining 70% :)
Just a small tip if you move up from using the standard races...
Try JOAT (inbuilt pen-scanning + better pop holds each planet.. so eco monsters) or IT races (that allows you to gate pop/minerals around as well).
Don't play CA too much (even though it's the most OP race with it's free terraforming), as it's heavily penalised in human games. 200+ points have to be left in the race wizard most times, if not outright banned.
Use 17% GR at least. Use your f3 reports. Keep your cap on your homeworld between 25% to 33% for max growth.
Take weapons cheap or normal in the tech settings. Con can be normal or exp. Rest of the tech can all be exp.
Oh, take No ram scoop engines + Improved Fuel Efficiency (NRSE+IFE).. as you get the best starting engine (Fuel Mizer) to use... and the NRSE acts as a point mine to balance the cost of the IFE.
Take OBRM (only basic remote mining) as that gives you more pop on ground + reduces MM of taking care of the miners.
Don't take OBRM + ARM (adv. remote mining).
Don't take GR(Generalised Research) or UR (ultimate recycling) or BET (Bleeding edge tech) as they aren't worth the eventual slow down.

Oh well... play a few games against the AI and know the best fun is against humans :)