Nice;show us some schreens and tell a little about your strategy!
Looking at the starting position.. this is not a great spot to start a forester hub, too much mountain within the circle of the forester, so i'll try to setup somewhat south, in the direction of the arrow. The yellow circle is a nice spot for fishery.
Early Spring 01: 8 adults, 4 children
As usual i'll try to start building the school as fast as possible, even before housing, forester hubs etc. By summer the school was build, it was within the last few hammer strikes, Elbertie became adult
so 1 uneducated dummie to deal with.
Forester hub finished and active right away (planting). Housing available for all. Just before blacksmith finished building the tools ran out.
Summer 03 : 11 Adults, 1 student, 5 children
Teacher died due to childbirth. Bummer
luckily enough replacement, so no extra dummies.
1 person is switching between woodcutter, blacksmith and tailor.. easy to keep up. Since the supply of leather from the hunters cabin is still low, no clothing available.
Summer 04 : 11 Adults, 3 students, 6 children
With enough barns in walking distance (one at fishery, one at forest), the original cart has been removed to make place for housing, the first stockpile is being removed for the same reason.
7 full years, enough supplies to support future expansion.
Early spring 08 : 20 Adults, 7 students, 7 children
Crossing the river near the fishery, to start a second forest hub. Health and Happiness on the up-tick again too. Plenty of food, tools, clothing and resources for building.
Late summer 10 : 29 Adults, 5 Students, 13 children.
Build a market, to supply housing easier/faster. But don't know if it's the right thing to do. It does take up a lot of valuable space. Health and happiness seem to have balanced out at 4 hearts and 4 1/2 stars for a while now. Maybe i need something for happiness.. Not really thinking about church, graveyard yet.. so maybe a well.
Spring 12 : 33 Adults, 10 Students, 11 children.