Banished is still surprising. Yesterday I played it to the crash! It's down to 140 people after a really bad starvation. That's not surprising! But the number of people that starved to death, or other expressed; the highest population on that map with those conditions: 547 people! . Can't believe it!
It could even have been maybe 20 more, if I haven't made a mistake. In summer 40 I only had 6000 food in store and thought that the crash would come soon. It takes a couple of seasons until babies are born to new couples, so there will be no new children in the new houses before the crash anyway. So I rather saved the space. But it was a mistake. I didn't think of all the food that is stored in the houses. So they survived another year. I have 40 less homes than families and I suppose about the half, would have been built in time for new babies. Something to think about guys, for your games.
Except the small graveyard, that I really shouldn't have built, I could think of no other real mistake. I will not say that it isn't possible to get to a bigger population. On a game like this, you have to make a lot of compromises: Where you build food production, houses, barns and other production sites. I have no idea how good my choices where. I think not bad but certainly not perfect.
The main reason, that this game worked so well, was that I started to store food soon. It takes some years to empty a store of 100 000 food, even when the population grows.
I'll show you some screenies later.