Author Topic: "Toggle Pathing Method"  (Read 7287 times)

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Offline irrelevant

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"Toggle Pathing Method"
« on: April 04, 2015, 07:52:21 AM »
I was looking around in Game Menu/Options/Input, and noticed this item. What it is? It's default mapping is to Left Shift, but I can't figure out what it does.
« Last Edit: April 04, 2015, 07:53:57 AM by irrelevant »

Offline A Nonny Moose

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Re: "Toggle Pathing Method"
« Reply #1 on: April 04, 2015, 08:26:03 AM »
Well, it appears that the left shift key is supposed to be a hot key that toggles the "pathing method" whatever that is.  Perhaps we can get an explanation from the developer.

I tested this, and found it did nothing that I could discover.
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Offline irrelevant

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Re: "Toggle Pathing Method"
« Reply #2 on: April 04, 2015, 09:54:40 AM »
Oh, it's used to place diagonal roads. Forgot about that.

Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #3 on: April 04, 2015, 11:05:07 AM »
wait ! do you mean we can do real diagonal roads in the game ?
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Offline irrelevant

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Re: "Toggle Pathing Method"
« Reply #4 on: April 04, 2015, 11:30:05 AM »
Yes we can. I think they are clunky though, and I never use them. Good luck getting them in the right spot!

Also, see this: http://worldofbanished.com/index.php?topic=168.0

Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #5 on: April 04, 2015, 11:48:00 AM »
oh ok , the old way !

i was talking about real diagonal road with the graphic turned to 45 degres
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Offline A Nonny Moose

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Re: "Toggle Pathing Method"
« Reply #6 on: April 05, 2015, 10:41:38 AM »
Verified.  One would think that a modern program could count on some anti-aliasing to produce a smooth diagonal, but this simply produces connected squares on the grid.  Uglier than SimCity 4.
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Offline rkelly17

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Re: "Toggle Pathing Method"
« Reply #7 on: April 05, 2015, 11:16:46 AM »
oh ok , the old way !

i was talking about real diagonal road with the graphic turned to 45 degres

Ah, the dream of diagonal roads! Yet another ideal crushed by the cruelties of Banished life.  ;)

Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #8 on: April 05, 2015, 12:06:02 PM »
cant believe nobody done that yet :S all those useless moddlers  :o

 ;D ;D ;D
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Offline A Nonny Moose

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Re: "Toggle Pathing Method"
« Reply #9 on: April 05, 2015, 12:45:55 PM »
cant believe nobody done that yet :S all those useless moddlers  :o

 ;D ;D ;D

This is maybe not so simple.  The basic grid seems to be very dominant as in many other games.  The fact that his has a free camera and good 3D rendering is a serious achievement for a simulation such as this, and the display seems related to the sim, where others are often just eye-candy with only a faint relationship to what's going on in the background.  You can get strange road layouts without the shift key if you run along a shoreline.
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Offline rkelly17

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Re: "Toggle Pathing Method"
« Reply #10 on: April 06, 2015, 09:13:00 AM »
cant believe nobody done that yet :S all those useless moddlers  :o

 ;D ;D ;D

Since you are the king of overhanging graphics, there is surely a challenge in this.  ;D  Is it even possible to substitute the appropriate graphics for a diagonal road?  :-\

Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #11 on: April 06, 2015, 10:25:25 AM »
cant believe nobody done that yet :S all those useless moddlers  :o

 ;D ;D ;D

Since you are the king of overhanging graphics, there is surely a challenge in this.  ;D  Is it even possible to substitute the appropriate graphics for a diagonal road?  :-\

i wish i have the Luke's stone road .fbx in the hands... it would be so easy to do !

the only texture i have (which is still way too high in polygons even if i reduced it of 80%...) of that :
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Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #12 on: April 06, 2015, 10:29:06 AM »
EDIT: but presently, i am wondering if we really need some .... 3D forms for the roads... maybe just .... 'painting' the ground with a .png would do it :P
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Offline RedKetchup

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Re: "Toggle Pathing Method"
« Reply #13 on: April 06, 2015, 01:16:15 PM »
lollllz

the developper... i dunno what he thought when he ended up with the road system..... he needs to redo his classes lol

so i try to paint a tile with that png just previous post...

and instead to paint the 1x1 tile with that , " it " is thinking or taking for fact that ... png isnt 1 tile of 1x1 but ..... maybe like it represents like the whole map lol

each 1x1 is part of a big puzzle which at the end will represent the entire .png lol each line you add, it adds more puzzle pieces to the whole.... check the screenshot lol
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Offline A Nonny Moose

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Re: "Toggle Pathing Method"
« Reply #14 on: April 06, 2015, 01:37:43 PM »
Good to see you trying @RedKetchup .  I have a feeling that to really fix up the roads would be some kind of major rewrite and not a mod at all.
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