Author Topic: BETA : New Medieval Castle : Beta v 0.1 - Walls  (Read 77584 times)

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Offline Nilla

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #270 on: May 14, 2015, 12:05:13 PM »
You are really a man of surprises, @RedKetchup! I haven't followed this thread, because I'm not very interested in a castle. And now I see; It's not just a castle; you are making a lot of other nice looking stuff. The canals and the port, not to speak about the fishers; Marvellous!!!! I specially like the fish hanging around to dry. Very nice. Drying is a very old method to preserve food, also fish. In life a drying rack looks a bit different, but it doesn't really matter; this one looks good.

Offline rkelly17

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #271 on: May 15, 2015, 09:03:49 AM »
I wonder whether the net might be more visible if it were a bit bigger. Except in specific circumstances any sort of net used to catch fish, not just land a fish that's already on the line, would have to be bigger anyway to be useful--maybe 3+ m. in diameter. Another way to make it more visible might be to have it hanging up to dry--no self-respecting fisher would let his or her net lie around on the dock in a pile!  ;D

While we're at it, I love the fish hanging on the line--it looks like the fishers are both catching and selling from the dock, which would make a lot of sense. You may have done more work than you needed to on the fishing poles (They look very good, by the way). I'm not sure whether or not they had mechanical reels in the Medieval period, but a long pole with a line attached to the end would be appropriate in any era. I still have my childhood "Cane Pole" stored carefully in my basement! I even use it every so often.

Offline RedKetchup

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #272 on: May 15, 2015, 09:08:17 AM »
yeah i know :S it was for notice that was a fishing pole ^^ cause anyways , unless to use an hacking tool, we cant see nothing when we try to zoom in at mininum/closest camera view.
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Offline rkelly17

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #273 on: May 15, 2015, 09:15:16 AM »
yeah i know :S it was for notice that was a fishing pole ^^ cause anyways , unless to use an hacking tool, we cant see nothing when we try to zoom in at mininum/closest camera view.

I figured that it was for your own satisfaction since we'll never actually get to see it as close as in your pics of it. :D

Offline assobanana76

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #274 on: May 19, 2015, 01:40:55 AM »
@RedKetchup I have not followed all the existing discussion but, looking at the pictures, I had a doubt / suggestion ..
just an idea eh ..  ;D
considering the "problem" of the texture of the water is not better if the channel is as wide as the main river in order to "support" the two sidewalks on both sides and so as to exploit the vanilla texture of the river?
is it possible create a "building" as "divided" by something else?
thinking at CC building  that produces sand and clay I think it is possible ..
I think it will be resolved even the brilliant idea of perpendicular to dock the boat because of the merchant would be able to turn around easily.
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline Brotte

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #275 on: May 19, 2015, 06:27:55 AM »
I just wrote a detailed guide to removing the zoom limits using Cheat Engine if you guys want to admire Red's artwork a little more in-game :) :
http://worldofbanished.com/index.php?topic=905.0

Offline Paeng

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #276 on: May 19, 2015, 12:06:11 PM »
And if you are still confused, here is my guide (somewhat different in words and images)...

 ;)

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Offline Brotte

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #277 on: May 19, 2015, 02:02:30 PM »
I didn't know you had made one already, Paeng. I just had a hard time with it when I started using the hack and the guides I found, were very complex at best :(

Anyway, I just thought I could simplify it a bit and skip some of the unnessecary steps ;)

Offline Paeng

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #278 on: May 19, 2015, 02:08:24 PM »
Oh sure, it's not easy for those not familiar with that kind of thing, so different types of explanation will help all the different "levels" or backgrounds...  :)

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Offline assobanana76

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #279 on: May 21, 2015, 03:15:29 AM »
but do you believe that it is possible to create a mod that does just that?
as well as in Cities: Skyline is the mod "first person camera" ..
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline RedKetchup

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #280 on: May 21, 2015, 06:31:55 AM »
these kind of thing cannot be a mod.
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Offline child_of_air

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #281 on: June 10, 2018, 01:01:15 AM »
Is this mod still actively being worked on? Just wondering, I'd love to see it finished.

Offline RedKetchup

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Re: BETA : New Medieval Castle : Beta v 0.1 - Walls
« Reply #282 on: June 10, 2018, 01:04:15 AM »
Is this mod still actively being worked on? Just wondering, I'd love to see it finished.

no, the idea got abandonned since 2-3 years, sorry.
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