Author Topic: New Medieval Town v 1.1b  (Read 50631 times)

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Online RedKetchup

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New Medieval Town v 1.1b
« on: July 02, 2015, 01:35:40 PM »
New Medieval Town v 1.1b.

This new new version 1.1 offers a redesign of the toolbar. Except the main toolbar icon, all icons that open a menu have a red square all around. It gives a more visual indication that more thing will open once you click them.

This new version offer the first Medieval Corner Buildings made :

- Medieval Archeology Center : This new building offer a new resource made from stones. The new profession Archeologist studies the stones that have been gathered by your citizens and try to find Archeology Artefacts. These artefacts serve to rebuild some Archeology Restored Sites. For the moment there are only 3 sites, but more to come in future patchs :)
- - Ruins : Rebuild these very old ruins dating from the King Arthur and his proud knights. This Archelogy Restored Site has a decoration purpose.
- - Stonehenge : Rebuild this very ancien Archeology Site and use it as a 'druidic' religion :) You can assign a priest to it, and can provide happiness up to 200 citizens.
- - Abandonned Church : Rebuild and reclaim this very old church and use it as an actual church. You can assign a priest to it and can provide happiness up to 250 citizens.

- Medieval 3 story Hostel : These 3 level Hostels is a new progressive way to host your new nomads and homeless citizens. It can shelter 3 families of 5 people on each level of this big corner house, for a total of 9 families of 5 (45 bannies).

- Medieval Pond has changed texture and has now a murky water texture that better suit a pond.

- Medieval Apiary : This original building made by the developper as a mod is now integrated into Medieval Town. The purpose of its integration is to reduce unecessary external mod to provide honey. The graphic is the same as the original, but the number have been tweak to get rid of the overpowered production. it has exactly the same numbers of my Re-Balanced Apiary Mod. You wont be obligated anymore to buy your honey from merchants or use the original mod.
- - A new resource : Mead has been added to the Medieval Tavern. it uses 5 honey per mead, and has the same value as CC Mod.

- Medieval Creamery : I integrated my old dairy mod and is now part of Medieval Town. Even if the design is mostly the same, it has been revamp to fit entirely Medieval Town. The main building is totally compatible with a 2nd floor Medieval House, you wont be able to build a 3rd level though.
- - A new resource : Butter has been added to the Medieval Creamery and its purpose is to make this building compatible with the Colonial Charter Mods :) you will able to use its butter and craft CC recipes.
- - A new Livestock has been created : Milky Cow. These cows will provide milk all along their lives (Cattle dont provide milk) but when they are slaughtered, they will provide a lesser quantity of 'beef' in comparaison to Cattle. They will cost the same price at the livestock merchant. All cow and cattle will have the same texture : black and white.

- Medieval Grain Silos (and Coal Silo) : I also integrated my old Steph's Grain Silos and totally redesigned its graphic a while ago. it uses now the same textures as the Medieval Tavern. The amount of storage has been lowered just a little bit. The Medieval Grain Silo accepts only the food labelled 'Grain'. a Medieval Coal Silo is also offered to store Coal only.

- Medieval Root Cellar : I also integrated my old Pangaea's Root Cellar. It has completly redesigned and can be build now everywhere on the map. it use the same technology as the Medieval Pond and will let a hole in the ground if you remove it. you can always use the Flatten tool to equalize the ground thenafter if needed. The amount of storage has been also lowered but still high capacity. The cellar accept only vegetables and fruits and it is stored underground for better preservation.

- Medieval Barns : is a full set of 4 different sizes of barns. These new barns have a new look and have slightly better capacity. This purpose of this set of barn is to reduce alot the number of barns we see by hundreds all over the maps.
- - Normal Barn : has the same size of the actual barn (5x8) and has a 10,000 weight capacity.
- - Medium Barn : has a size slightly reduced (4x6) and has a 8,000 weight capacity.
- - Small Barn : is shorter and more smaller (3x5) and has a 6,000 weight capacity.
- - Tiny Barn : is very very tiny (2x3) and has 4,000 weight capacity.

- Medieval Grain Vendor : This new market will only sell grains that was previously offered by the fruit vendors. The Medieval Fruit vendor wont sell grain anymore.

- 2 new crops : Barley and Sorghum. Graciously provided by CC Team member, Kralyerg, these 2 favorite new grains will provide a better variety number to that less populated category. The files provided haven't been edited and use exactly the same files as CC:CotGL. so 100% compatible crash free (even if it provide a little red warning in the mod window). These 2 crops (and the files) Have been GENEROUSLY provided by Black Liquid Team, the Creators of Colonial Charter Mods.
- - 2 new recipes have been added to the Medieval Mills in order to make flour with those.
- - 2 new recipes have been also added to the Medieval Tavern in order to make Ale with those. They cost the same as Wheat.

The second part of this huge update is : Medieval Canals.
The Medieval Canal that have been introduced in the beta Medieval Castle has been now integrated as part of Medieval Town. This feature wont be available in Medieval Castle anymore although it will keep the Medieval Moats since it really belongs to it. For the occasion i expanded it alot:

- Medieval Canal : has now 2 different skins. and each set has 3 different sizes : 4 tiles wide (4X) for small towns, 8 tiles wide (8x) for big town, and 6 tiles wide (6X) for intermediate size between the 2 other size. People will also be able to mix them all with the help of 2 'jokers' or 'adaptors' a Canal 6 to 8 and a canal 4 to 6 have been provided.
- - New Medieval Canal set : This set has the same stone texture used in all Medieval Town and fit perfectly with the building provided in this Mod.
- - Old Medieval Canal set : This set has a different stone texture, very similar to the one used in Colonial Charter Mod and fit perfectly with the buildings provided in CC:CotGL.


Enjoy !!!

-------------------------------------------------

NEW: Donations

If you want to offer a donation for helping me and supporting me and my work, click on the link below :) you will be redirected to my web page. You will find in there, a Paypal Button for donations and an explanation of how this money will be used :)

All donations will be used to acquires new materials (3D, Textures, etc.)
I thanks you alot for your support.

http://dwraith.webs.com/donations.htm


« Last Edit: September 12, 2015, 12:32:19 PM by RedKetchup »
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Offline Gatherer

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Re: New Medieval Town v 1.1
« Reply #1 on: July 02, 2015, 02:00:57 PM »
Fantastic!!! Thanks for all these new toys to play with.

- Medieval Archeology Center

Will this also work with stone bought from the merchants?

- Medieval Barns
Any chance of these working with Storage Mod?
Fiat panis

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #2 on: July 02, 2015, 02:12:47 PM »
Fantastic!!! Thanks for all these new toys to play with.

- Medieval Archeology Center

Will this also work with stone bought from the merchants?

- Medieval Barns
Any chance of these working with Storage Mod?

yes will work with the stones bought from merchants :)
Storage Mod ? i dunno. what specially does this mod ?
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Offline Gatherer

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Re: New Medieval Town v 1.1
« Reply #3 on: July 02, 2015, 02:19:37 PM »
Storage Mod gives 20 000 units of storage space to the barn.
Fiat panis

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #4 on: July 02, 2015, 02:25:38 PM »
Storage Mod gives 20 000 units of storage space to the barn.

my barns arent that over powered like that , but it is very good. a more clever choice :)
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Offline Xenon89

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Re: New Medieval Town v 1.1
« Reply #5 on: July 02, 2015, 02:27:26 PM »
Awesome! Thanks very much RedKetchup. So this Mod is still compatible with the CC Mod, right?

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #6 on: July 02, 2015, 02:52:51 PM »
Awesome! Thanks very much RedKetchup. So this Mod is still compatible with the CC Mod, right?

yes. little red warning saying that : flour, milk, bread, barley sorghum, etc are shared :) 100% compatible , same files.
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Offline Gordon Dry

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Re: New Medieval Town v 1.1
« Reply #7 on: July 02, 2015, 03:10:21 PM »
obsolete
« Last Edit: July 05, 2015, 09:15:26 AM by Gordon Dry »

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #8 on: July 02, 2015, 03:24:00 PM »
thanks for the offer. but i think it is all good. it is just Chillz who has problem with Mega so far. i didnt heard anybody else. Mega is a good provider (i liked less rapid fire with their capcha that dont work)

the forum here has a limit of size , the limit is 45mb
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Offline chillzz

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Re: New Medieval Town v 1.1
« Reply #9 on: July 02, 2015, 03:25:53 PM »
yes it was just me. which never happened before ! i <3 mega .. usually prefer it above google drive or one drive.
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Offline Gordon Dry

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Re: New Medieval Town v 1.1
« Reply #10 on: July 02, 2015, 03:34:40 PM »
« Last Edit: July 05, 2015, 09:16:16 AM by Gordon Dry »

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #11 on: July 02, 2015, 03:47:57 PM »
thanks you  :)
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Offline Gordon Dry

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Re: New Medieval Town v 1.1
« Reply #12 on: July 02, 2015, 03:53:53 PM »
I hope anybody uses it.

 8)

There are two kind of people on this planet:
  • I like and use torrents
  • Torrents?

Online RedKetchup

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Re: New Medieval Town v 1.1
« Reply #13 on: July 02, 2015, 03:56:47 PM »
i use often torrents but cant be all days on it, cause my connection is limited to 70GB per months , reset 1st of every month at midnight ^^
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Offline Gordon Dry

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Re: New Medieval Town v 1.1
« Reply #14 on: July 02, 2015, 04:00:15 PM »
Oricom?