Author Topic: New Medieval Town v 1.1b  (Read 68750 times)

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Offline Bobbi

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Re: New Medieval Town v 1.1b
« Reply #165 on: October 11, 2015, 08:25:19 PM »
Ah OK.  ;D Just call me Ima Dumas. At least now I have confirmation that the school can hold up to 30 students.....

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #166 on: October 12, 2015, 12:17:06 AM »
haha

but who is ima dumas ? lol
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Offline Bobbi

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Re: New Medieval Town v 1.1b
« Reply #167 on: October 12, 2015, 06:36:12 AM »
I'm a dumb ass

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #168 on: October 14, 2015, 01:06:40 AM »
oh i didnt undestood the lapsus. i thought it was a real person who did something ^^
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Offline Turis

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Re: New Medieval Town v 1.1b
« Reply #169 on: October 14, 2015, 07:51:04 AM »
Dumas?!? Don't you know Alexandre Dumas? The person who wrote the novel, "The three musketeers". Where did the smiley with the straight face go?

Offline chillzz

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Re: New Medieval Town v 1.1b
« Reply #170 on: October 14, 2015, 08:09:43 AM »
Dumas?!? Don't you know Alexandre Dumas? The person who wrote the novel, "The three musketeers". Where did the smiley with the straight face go?
Don't forget the Nutcracker, count of Monte Cristo and many others.
Alexandre Dumas père, to not confuse him with his son, Alexandre Dumas fils, which was also a very good writer.


But thats not the point.
@Bobbi made a joke 'ima dumas' ( try to spell ima  in English and  ' Dumas ' with an English / American accent )  then you get  '  i am a ' dum(b)as(s)


@RedKetchup thought Ima Dumas was a persons name, and he doesn't know that woman.


nothing at all related to the great novelists from Normandy
« Last Edit: October 14, 2015, 08:12:56 AM by chillzz »
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Offline Bobbi

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Re: New Medieval Town v 1.1b
« Reply #171 on: October 15, 2015, 09:47:47 AM »
So glad somebody got the joke  ;)

Offline Pangaea

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Re: New Medieval Town v 1.1b
« Reply #172 on: October 15, 2015, 04:10:46 PM »
Some funny ones in the Simpsons, for that that way inclined.


Offline Tar79

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Re: New Medieval Town v 1.1b
« Reply #173 on: October 23, 2015, 03:16:10 PM »
Thanks for an awesome mod RedKetchup :D

Just one thing Im missing, and that is smoke from houses. The smoke effect create atmosphere and it dont look well if using vanilla houses, CC or the fountain mod.
Is there a way to get smoke back?

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #174 on: October 23, 2015, 09:38:43 PM »
the smoke can only be back on the 3rd level. we cannot put it on 1st and 2nd floor because it stay there when we build a 3rd level ontop of these and the smoke seems to get out of walls instead.
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Offline Tar79

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Re: New Medieval Town v 1.1b
« Reply #175 on: October 24, 2015, 07:42:55 AM »
thanks for quick reply RedKetchup
ok I see, good point.

Offline Bobbi

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Re: New Medieval Town v 1.1b
« Reply #176 on: October 24, 2015, 07:45:01 AM »
Rumor has it that smoke slows down the game, so I use CC no smoke mod. Never noticed therefore that Red's houses didn't smoke  ;D

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #177 on: October 24, 2015, 07:47:08 AM »
yeah i didnt put any smoke cause that :) to help people out to play this game and help them to go higher population and reduce the lag ^^
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Offline pliton

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Re: New Medieval Town v 1.1b
« Reply #178 on: October 25, 2015, 02:18:05 AM »
And we are thankful for that!
Jesus saves...but Sundin scores on the rebound...

Offline embx61

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Re: New Medieval Town v 1.1b
« Reply #179 on: October 30, 2015, 11:24:51 AM »
Quote
i succeed to make it store there, but , as soon as i ask to store there... they stop to roam around and just stay idle.
if for example i have another one, a real herbalist hut, they work and roam around and has a real production window and the herbalist of harbalist hut go to the apothecary hut and go stock there. that part is working fine. but the herbalists of the apothecary just idle.
looks like or i make them roam around and harvest herbs, or i make them store and idle.

but at least, even if they store and idle, people still go there , take 1 herb, and make an infusion and get their 1/2 heart. (they dont have to go to the barn or market, take an herb , and then go at apothecary). herbs are already there and they take those.

the difference with tavern, they consume produce (take fruits and make ale), herbalist though should roam around and find herbs on the ground.

Any change you can PM me the Template Apothecary file Red?
I screwed up somewhere and the game crashes as I click on the building(Build with cheat) or the footprint  :(

If I use it as a regular resident building it works fine so it must be the Apothecary file in the Template folder I miss something.

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