Author Topic: New Medieval Town v 1.1b  (Read 67165 times)

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Offline hooblaboo

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Re: New Medieval Town v 1.1b
« Reply #105 on: July 30, 2015, 01:27:54 AM »
Great mod RedKetchup! (is there any other colored ketchup?)

I have one suggestion (request) for your canal system. Currently we can build 3-Ways and 4-Ways for one specific size of canal (4x 6x or 8x). Is there any way to have these split off into the other sizes? For example, I would love to have the large 8x canal being my "main" canal traversing the town, but then have it branch off into either 4x or 6x with 3-ways or 4-ways.

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #106 on: July 30, 2015, 05:24:18 AM »
yes it can be possible.
i ll check that this fall, after summer
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Offline assobanana76

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Re: New Medieval Town v 1.1b
« Reply #107 on: July 30, 2015, 05:41:29 AM »
yes it can be possible.
i ll check that this fall, after summer
Red! the corner building is a kind of hotel ..?
to accommodate the newly arrived nomads, If I correct understand..
This means that new fertile young couples are not going to live if I build in a time when I did not nomads arrived?
It can not settle into a new family ...?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #108 on: July 30, 2015, 05:50:17 AM »
if works exactly like the Boarding House.
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Offline assobanana76

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Re: New Medieval Town v 1.1b
« Reply #109 on: July 30, 2015, 05:53:25 AM »
if works exactly like the Boarding House.
oh .. ok!
This means that as the nomads empty, these houses will remain empty .. and that when they return other nomads will put up automatically in these homes already built ..
all right?
(sorry but I never built a boarding house but ever wood house for the nomads..)
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #110 on: July 30, 2015, 12:50:37 PM »
nomads and homeless citizens will go live in there in wait you provide them their own house. they will have babies inside, it is just the babies wont have their own babies.
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Offline kee

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Re: New Medieval Town v 1.1b
« Reply #111 on: July 31, 2015, 08:05:23 AM »
Quick technical question as we're on to nomads: Do you still need a (footprint of a) market in addition to the town hall and trading port to attract nomads?
Kim Erik

Offline rkelly17

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Re: New Medieval Town v 1.1b
« Reply #112 on: July 31, 2015, 08:23:47 AM »
Quick technical question as we're on to nomads: Do you still need a (footprint of a) market in addition to the town hall and trading port to attract nomads?

As far as I know the basic game is coded so you need town hall, vanilla market and vanilla trading post. Of course there are the various modded boarding houses and inns that have different requirements.

Offline kee

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Re: New Medieval Town v 1.1b
« Reply #113 on: July 31, 2015, 11:17:53 AM »
Just wondered if RK's corner boarding house was one of those modded thus.
Kim Erik

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #114 on: July 31, 2015, 04:40:53 PM »
this is not the boarding house that attract and trigger the nomad spawns, this is the townhall.
since i never edited or remade another townhall, it requirements are still laws.

original market and original trading post are still required to get nomad spawns.

the boarding houses / hostels only provide shelter to them :)
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Offline irrelevant

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Re: New Medieval Town v 1.1b
« Reply #115 on: July 31, 2015, 05:11:44 PM »
Good to know, thanks!

Offline Gordon Dry

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Re: New Medieval Town v 1.1b
« Reply #116 on: July 31, 2015, 06:17:10 PM »
I like it very much.

And thanks god that Banished runs on Windows 10  :P

Offline irrelevant

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Re: New Medieval Town v 1.1b
« Reply #117 on: July 31, 2015, 07:06:08 PM »
thanks god

That told me you were German :) Wilkommen!

Offline Nilla

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Re: New Medieval Town v 1.1b
« Reply #118 on: August 01, 2015, 01:58:40 AM »
thanks god

That told me you were German :) Wilkommen!

 ???  ???  :-\

I think I know the Germans well (my husband is one of them) but how on earth can you see by that expression, that someone is German?

Offline irrelevant

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Re: New Medieval Town v 1.1b
« Reply #119 on: August 01, 2015, 07:45:22 AM »
In the 90s I worked for an international company, worked constantly with people from all over the world. Lots of the Germans said that, and only the Germans.

 

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