Author Topic: New Medieval Town v 1.1b  (Read 67172 times)

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Offline Gordon Dry

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Re: New Medieval Town v 1.1b
« Reply #120 on: August 01, 2015, 02:53:11 PM »
Interesting fact  ::)

So if I should be in a difficult situation in the future in which nobody should know that I'm German I try to remember and avoid that ...  ;D

Offline evicted

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Re: New Medieval Town v 1.1b
« Reply #121 on: August 03, 2015, 07:48:59 AM »
Hi Red,

Found time to uninstall Banished today. After uninstallation, I ran two registry cleaners then proceeded to manually delete Banished registry entries. NMT still would not work together with CC COTGL, it works with The Fountain Mod Highborn Society, just not CC. I will keep track on your future updates of NMT and will try it then. I guess I'll start a new game with all the mods I have that works with CC, including your Colourful Little Houses : ). More power.

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #122 on: August 03, 2015, 08:00:16 AM »
i am very sorry to hear, @evicted

i hope at NMT 2.0 you wont have any problems anymore
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Offline evicted

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Re: New Medieval Town v 1.1b
« Reply #123 on: August 03, 2015, 10:32:57 PM »
i am very sorry to hear, @evicted

i hope at NMT 2.0 you wont have any problems anymore

Hey hey Red,

Happy to report, NMT 1.02 works with no problems so far, I can settle with this : )

Offline assobanana76

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Re: New Medieval Town v 1.1b
« Reply #124 on: August 20, 2015, 01:18:19 AM »
Red, I have a problem with your mod. It causes the game to crash. I reset the whole game. downloaded 18 mod including CC: NF and FM. your has a red conflict with ToL and CC: FM. if I active alone works. if active with ToL, despite the red conflict, it works. if active with the other 16 mods works. but just touch CC: FM or FM due to the immediate crash of the game. if active CC: NF and FM, with your off, they work. I'm trying all combinations of lord order but everywhere seems to cause the crash .. please do not tell me I have to choose your or their !!!
what Kind of information do You need to understand the problem?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #125 on: August 20, 2015, 01:52:34 AM »
what is cc:fm and fm ?
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Offline Gordon Dry

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Re: New Medieval Town v 1.1b
« Reply #126 on: August 20, 2015, 04:33:10 AM »
 ;)
typo, he means
CC: NF and FM

Offline assobanana76

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Re: New Medieval Town v 1.1b
« Reply #127 on: August 20, 2015, 05:26:45 AM »
what is cc:fm and fm ?
sorry . . Google Translate. .
I Mean Colonialcharter:New adventure and Fountain Mod

here the List. .
« Last Edit: August 20, 2015, 05:52:43 AM by assobanana76 »
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline assobanana76

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Re: New Medieval Town v 1.1b
« Reply #128 on: August 20, 2015, 05:56:12 AM »
here the error
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!! :)

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #129 on: August 20, 2015, 06:43:59 AM »
here the error


hmmm dx9 error that is rare.
have you tried dx11 ?


if you enable CC:NF and NMT alone ? these bigs 2 mod without the fountain mod ?
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Offline DesoPL

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Re: New Medieval Town v 1.1b
« Reply #130 on: August 20, 2015, 10:29:01 AM »
I got as well errors when i GOT NMT, CC:NF and Fountain Mod. unfortunelly Fountain mod makes an mess and making crashes. :( Not sure how to fix it.

Meanwhile. Red when the teasing season about NMT 2.0 is starting?

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #131 on: August 20, 2015, 06:43:24 PM »
Meanwhile. Red when the teasing season about NMT 2.0 is starting?

this Fall 2015 xD
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Offline Idle Work Team

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Re: New Medieval Town v 1.1b
« Reply #132 on: August 22, 2015, 06:54:50 AM »
Hi Mr. RedKetchup
I've seen your new updated game mod and may I have the stringtable document of 1.1b version so I could translate it into Chinese?

Offline RedKetchup

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Re: New Medieval Town v 1.1b
« Reply #133 on: August 22, 2015, 06:59:47 AM »
Hi Mr. RedKetchup
I've seen your new updated game mod and may I have the stringtable document of 1.1b version so I could translate it into Chinese?

sure

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Offline Idle Work Team

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Re: New Medieval Town v 1.1b
« Reply #134 on: August 22, 2015, 07:03:22 AM »
Hi Mr. RedKetchup
I've seen your new updated game mod and may I have the stringtable document of 1.1b version so I could translate it into Chinese?

sure



Many thanks

 

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