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Creating a 3d model house in blender and making it available in game

Started by Discrepancy, June 26, 2016, 09:24:38 AM

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Jinxiewinxie

Thank you! I followed the one from Necora just now too but it was STILL dark! I ended up doing all white and it looks much better. Thanks again!

RedKetchup

Quote from: Jinxiewinxie on January 26, 2019, 07:06:19 PM
Thank you! I followed the one from Necora just now too but it was STILL dark! I ended up doing all white and it looks much better. Thanks again!

no problem, i spent 2 years to use those 64x64 white AO.
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Artfactial

Just a quick, heartfelt thank you for this.
I've worked with Maya, 3DMax, Vue etc. but Blender has always been weird to me.
This has helped me greatly in getting to grips with its modeling side and might someday be able to make models for Banished.:)

RedKetchup

Quote from: Artfactial on July 23, 2019, 05:50:48 AM
Just a quick, heartfelt thank you for this.
I've worked with Maya, 3DMax, Vue etc. but Blender has always been weird to me.
This has helped me greatly in getting to grips with its modeling side and might someday be able to make models for Banished.:)

doesnt happend you know how to make 3D animated and rigged animals? :P ^^
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Artfactial

Gehe, sadly no, animation and rigging never was a very strong point.:')

MajorThomas

So I've got a question about a detail that really should be in the first post somewhere, what's the scale of Blender Units to Banished units? My best guess is 0.7 to 1.0 but I'm not too sure on that. Your tutorial as in depth as it is, stands to be utterly confusing for a simpleton like me who's having trouble getting scale right at all without a solid starting point to work from.  :-[

kid1293

Hi and welcome @MajorThomas

The scale in Blender is 1= the height of a man in Banished
A door could be 1.10

Katsuro

Could a free 3d model be used to make a building mod? I have seen some nice Japanese buildings that I would love to have in my Banished game, but unsure if they could be incorporated into the game.

kid1293

@Katsuro
Can be done. The model should have build stages which have to be added.
Not too tricky. But there is still a lot of work involved.

RedKetchup

Quote from: kid1293 on September 12, 2019, 02:28:16 PM
@Katsuro
Can be done. The model should have build stages which have to be added.
Not too tricky. But there is still a lot of work involved.

yeah it could be some editing be needed from you. is the model scaled with banished ? if not need to be fix... are the walls being doubled (in and out?), are the building stages done ? does it have a pointliss of dummys inside ? if not , need to be done.....

and how the textures are applied ? etc....

yes they can be taken for Banished, but for sure, you have work to do on it (200% sure you have to add some work)
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Vaxy

SOLVED --> I have the .fbx but get this error?

Assert: Failed to build graphics mesh 'mesh' in 'Models\MushroomFarm.fbx'.

Graphics\GraphicsMeshCompiler.cpp(62)


Was caused by incorrectly named building chunks when exporting the .fbx

-----------------------------------------------------------------------------------------------

SOLVED -->[/u]I'm now getting this error when using the Package.bat

//Package.bat
..\..\bin\x64\Tools-x64.exe /mod Package.rsc:MushroomFarm /pathres ../MyMods/MushroomFarm /pathdat ../MyMods/MushroomFarm/bin
pause


Assert: false C:\BanishedKit\MyMods\MushroomFarm\Package.rsc (13): error: Unexpected character '*' found!

IO\TextReader.cpp(70)


PackageFile mushroomfarm
{
String _name = "mushroomfarm";
String _author = "Vaxy";
String _description = "A Mushroom Farm is used to grow Muxhrooms."
    This mod adds an Mushroom Farm building and profession.";
String _icon = "icon.png";
String _preview = "preview.jpg";
int _userVersion = 1;

// all files in resource directory
String _includeList
[
"*"
]

// exclude package files, mod files, file used for building packages
String _excludeList
[
"Package_*.crs"
"*.pkg"
"*.pkm"
]
}


kid1293

@Vaxy

   String _description = "A Mushroom Farm is used to grow Muxhrooms."
       This mod adds an Mushroom Farm building and profession.";

You have a quotation mark too much.


theonlywanderer

I can easily draw 3d models in AutoCAD 2014 and it seems to export to STL file and import in to blender, but once in blender I'm just clueless even with this tutorial.   I'm wondering if somebody would like to experiment with a basic square house model that I make and take over from there to make it game worthy?.   If this basic model works, I can move on to some better models.    With STL, it seems to work best if I export each layer to it's on file.  It than imports that layer in to blender as it's on solid.   I don't know if this is correct, but somebody familiar with blender may be able to quickly tell what method will work for them.   Any takers?    Would having a model to start with help time wise?

RedKetchup

sorry i m clueless. never worked with autocad and i never worked on blender.
always used 3dsMax
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